Wizardry was great. I’ll never understand how I lived in one of those ultra religious eighties homes that wouldn’t let me play D&D but wizardry, Ultima, and bards tale were just fine.
Andrew Greenberg, co-creator of the classic RPG Wizardry, has passed away
Submitted 2 weeks ago by simple@lemm.ee to games@lemmy.world
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Comments
Got_Bent@lemmy.world 2 weeks ago
UnpopularCrow@lemmy.world 2 weeks ago
Wizardry V, The Heart of Maelstrom was probably the hardest game I’ve ever played. Without the internet to cheat, it was a incredibly frustrating challenge and I never beat it until much later when I used walkthroughs and an emulator. Great game though. RIP, Andrew.
dethedrus@lemmy.dbzer0.com 2 weeks ago
My gateway not only into ‘real’ computer gaming but also D&D.
AngryCommieKender@lemmy.world 1 week ago
My family would play this as a group. We napped at least the first 12 levels, maybe more. My father loved making maps of old video games. I’m certain that his map of the thieve’s cave in Adventure is still floating around the house somewhere.
sqw@lemmy.sdf.org 2 weeks ago
i spent a lot of hours as a kid playing that first wizardry game. never made it far and found it confusing and unsatisfying. later when i found nethack i learned how to be satisfied with the confusion :*)
Pronell@lemmy.world 2 weeks ago
My first CRPG, only behind D&D.
My dad ran a campaign for our family when I was seven or so. Original D&D, not even advanced. It didn’t last terribly long but left a lifelong impression.
nevemsenki@lemmy.world 2 weeks ago
Wizardry 8 will always be a part of my life.
uid0gid0@lemmy.world 2 weeks ago
How about one more solo pixie ninja playthrough
taiyang@lemmy.world 2 weeks ago
I remember from an interview that the first JRPG, Dragon Quest, was heavily inspired by Wizardry (as with other CRPGs of the time). Most others copied that design, including Final Fantasy, so in many ways we can thank Greenberg for helping lay the groundwork for virtually all RPGs, not just CRPGs.