I was trying to think of which games created certain mechanics that became popular and copied by future games in the industry.
The most famous one that comes to my mind is Assassin’s Creed, with the tower climbing for map information.
Submitted 3 months ago by ApollosArrow@lemmy.world to games@lemmy.world
I was trying to think of which games created certain mechanics that became popular and copied by future games in the industry.
The most famous one that comes to my mind is Assassin’s Creed, with the tower climbing for map information.
Gothic had NPC pathfinding and behavior routines before Bethesda did it with Morrowind (and Gothic did it better).
Dark/Demon Souls. Elden Ring
Rolling to evade incoming enemy attack.
Always thought it being a strange way to do this. Bloodborne and Sekiro dodges seem more realistic.
Hope Vaati explains.
Hate to break it to you, but this had been around for decades before those games came around.
Monster hunter beat them to it.
Minecraft singlehandedly created a genre called “Survival”.
I think most of the games around 2005’s Indie Game Boom created lots of brilliant mechanics that’s been copied still.
Single-handedly? Nah. It pulled a lot of existing ideas together though, and it’s certainly responsible for the popularity. Another Minecraft influence is early-access.
Another one that comes to mind (that someone can correct me on). Was Uncharted the game that made the “no health bar, but redder screen as you are close to dying” popular?
Nah, CoD2 switched to health regen and dumped the health bar before them. It was partially to adapt to the console gameplay pioneered by, IIRC, Bungee with Halo.
Area 88 did something like that back in the SNES days.
over_clox@lemmy.world 3 months ago
How about the flowing hair on Lara Croft in Tomb Raider 2 and later?
From my understanding, they wanted to have that working for TR1 but missed the deadline, so Lara got a atatic hair bun in TR1.