I mean, personally it just feels like there’s too many games. And consequently too many game studios.
On top of that, the cleft between the production value of a triple-A game and anything not that is gotten so big that the moment you aren’t some Call of Duty or Dragon Age or something, you might as well be a 1-person hobby project that as a result has no need to keep making money as it can trivially just go at whatever pace it wants. Add that it’s not uncommon to make the vast majority of your money via an unfinished game that you can then leave unfinished so you can reduce costs while making most of the money, and you got a recipe for disaster for any A or AA development studios wanting to scrape by.
You basically got to have your own little reliable niche, while also being lean enough so you can make games with extremely little cost per game. Hence everyone turning to mobile, where exactly that MO has become established.
sailingbythelee@lemmy.world 1 month ago
This seems like a natural evolution of the market: a period of expansion followed by saturation and contraction. And there can be no doubt that we have hit a saturation point. There has been an absolute explosion in the number of games available, largely because platforms like Steam have simplified the logistics of distribution tremendously.
On the positive side for small developers, if you look at which games are rated “overwhelmingly positive” on Steam, the vast majority are not high-end graphic-intensive AAA games. There is a huge market for lighter, innovative games that can run on a cheap laptop. For every massive Cyberpunk type games in my collection, I have three Stardew Valley, Caves of Qud, and Undertale type games.
BreadstickNinja@lemmy.world 1 month ago
As I get older I find I just don’t even have the time for AAA games. Other than Elden Ring, I haven’t played a AAA game in goodness knows how long. 80-100 hours of playtime is basically a year-long commitment.
I love that there are so many indie games that offer a more compact experience and seem easier to put down and pick back up. Much more my speed these days.
I agree though that we’re at a point of oversaturation. Steam is full of shovelware and barely discernable clones of crafting-survival games. But I hope the studios doing interesting work are able to survive this period so we can continue to benefit from their creativity.
Adalast@lemmy.world 1 month ago
I play Rimworld and Factorio. Those are 200 hours per playthrough each and I do about 2 a year for them. My Steam Deck helps a lot with the latter though. The UI for the former unfortunately does not lend itself to the smaller screen even though the game plays well.