I’ll set aside the theme and tackle the format instead. Is there really an audience for MMORPGs anymore? It was a deadly space to enter when WoW was in its prime. I’m not so sure the MMORPG even “died” as much as slowly diffused into every other genre as live-service capabilities began to spin up. These massive worlds where everyone shares the same story just don’t feel right without a strong ludonarrative dissonance, as opposed to most games that make you the exclusive hero. Sandbox MMOs, on the flip side, rarely have any staying power or purpose. It’s just a really hard design space, in my opinion, when other genres now have all the same benefits of letting you seamlessly play with strangers or friends en masse, without the limitations or side effects of having a single shared world.
Rambling thoughts for discussion. Also I love MMORPGs, to be clear. I just wouldn’t want to be in the business of making one after about 2010.
arandomthought@sh.itjust.works 7 months ago
Imagine the money they could rake in with this if they hadn’t fucked up the final seasons. Instead this is going to appeal to a pretty narrow audience who sees the series for what it could have been.
scrubbles@poptalk.scrubbles.tech 7 months ago
That was going to put HBO and DirecTV on the map, they were top tier streaming back then. If you didn’t have HBO you clearly didn’t like quality TV. Netflix was ahead sure in terms of subscribers, but HBO was the elite tier that everyone wanted.
Now look at it, 7th or 8th tier and bullshit discovery shows. It’s honestly hard for me to think of another company that fucked up the huge of a lead.
Zagorath@aussie.zone 7 months ago
Amusingly, this is actually a situation where a lack of studio interference caused the problem. They had offered more episodes, which Dan and Dave declined to make.
Obviously, the show was on the decline since season 5, but the precipitous drop in quality in the final season was because D&D were rushing to finish it all off. An extra season being forced on them by the studio might have allowed the final 2 seasons to continue the gradual decline in quality instead of jumping off a cliff like it did.