The amount of skills that came together to create this controller is incredible. It was so satisfying watching everything come together, I wish I could try it out.
[PyottDesign] Ultimate FPS Controller Design and Build
Submitted 8 months ago by woelkchen@lemmy.world to games@lemmy.world
https://www.youtube.com/watch?v=Ug06dhahqg0
Comments
TastehWaffleZ@lemmy.world 8 months ago
lemmy_at_em@lemmy.world 8 months ago
It seems like every step in the process was it’s own discipline.
ColeSloth@discuss.tchncs.de 8 months ago
Be cool if he’d offer to sell them. I know of some people who’d drop $200 for it.
TastehWaffleZ@lemmy.world 8 months ago
For sure! It seems like a decent amount of work but all the modeling is done already. The problem is that he’d have to buy an Xbox controller and the mouse for the internals, the breakaway box, and the wires which is probably close to $200 right there
CaptainSpaceman@lemmy.world 8 months ago
False, ultimate FPS controller is board+mouse
lemmy_at_em@lemmy.world 8 months ago
The video even concludes with that point. He was still 10-20% more accurate with a keyboard and mouse than either controller. But I thought his point about the controller being more intuitive and versatile for movement than a keyboard was interesting.
woelkchen@lemmy.world 8 months ago
But I thought his point about the controller being more intuitive and versatile for movement than a keyboard was interesting.
Others had the same thought long ago which is why for example Razer has “gaming keypads” with analog input for movement:
GBU_28@lemm.ee 8 months ago
I wonder how much default exposure plays in.
As in, the default computer experience is m kb. So you have tons of passive practice, just doing normal computer stuff.
So the fairest comparison would require impossible things, like raising someone to use a controller like this an equal amount to m+kb, over the same developmental years, etc
slumberlust@lemmy.world 8 months ago
Is that why every Apex player switched from mouse to controller?
CaptainSpaceman@lemmy.world 8 months ago
Controller adds aim assist in most games?
ncesc.com/…/why-do-controller-players-get-aim-ass…
Why do controller players get aim assist?
Aim assist is a feature designed to compensate for the inherent challenges of aiming with a controller compared to a mouse and keyboard.
the_frumious_bandersnatch@programming.dev 8 months ago
The idea of being able to access the trackball from the front or back really is intriguing.
intensely_human@lemm.ee 8 months ago
Aaaaand we’re back to trackballs
Sanctus@lemmy.world 8 months ago
I didn’t see the files posted to also print one, but after watching the video I don’t think I could even if I had them. I see why they aren’t manufactured, but I want that controller so bad.
JoYo@lemmy.ml 8 months ago
We already have a gyro, why would we downgrade?
woelkchen@lemmy.world 8 months ago
v2.0 with gyro
JoYo@lemmy.ml 8 months ago
that would be really cool.
supersquirrel@sopuli.xyz 8 months ago
sigh all this work and they didn’t put in gyro?
RIP_Cheems@lemmy.world 8 months ago
I want this so bad now.
Drewelite@lemmynsfw.com 8 months ago
What did you think of the Steam Controller?
RIP_Cheems@lemmy.world 8 months ago
It’s definitely interesting, but it’s obviously not as abstract as PyottDesign’s controller.
WereCat@lemmy.world 8 months ago
Flick stick + Gyro is imo better on the SC but it also has a longer learning curve
SkabySkalywag@lemmy.world 8 months ago
Reminds me of that gross, weird controller in that movie ‘eXistenz’
RinseDrizzle@midwest.social 8 months ago
Lol amazing! That was such a bizarre movie. Those fleshy controllers with the nipples are so unsettling.
mangosloth@lemmy.world 8 months ago
I think this track ball setup would be better suited for more 3d games involving flight, underwater exploration, space travel, etc. At the end of the day, shoulder+wrist will always beat thumb when it comes to aiming in shooters, but the gyro seems like it would really open up dynamic movement in a way standard controllers and mice can’t. Id love to hear feedback after playing something like subnautica.
alphapuggle@programming.dev 8 months ago
This thing looks like it should be controlling a submarine