Comment on [PyottDesign] Ultimate FPS Controller Design and Build
woelkchen@lemmy.world 7 months agoBut I thought his point about the controller being more intuitive and versatile for movement than a keyboard was interesting.
Others had the same thought long ago which is why for example Razer has “gaming keypads” with analog input for movement:
Rai@lemmy.dbzer0.com 7 months ago
The thumb pad/joystick is not analog, it’s a standard directional pad when you pop the joystick off. I use it for four extra buttons (usually menu buttons)
That said, been using hand keyboards forEVER (Tartarus 2, Orbweaver chroma, Orbweaver, Nostromo, and some belkin one that’s basically the Nostromo) and they’re AMAZING.
Hadriscus@lemm.ee 7 months ago
I could have been fooled ! Know of any one of those that sports an analog stick ?
Rai@lemmy.dbzer0.com 7 months ago
I don’t! I wish I did, but to be honest it wouldn’t feel good to play with a controller like tusk and your thumb. I’ve played SNES games with my thumb and it felt… wrong.
Still, these hand keyboards are SO GOOD. I wish lore companies made them. The ergonomics of the Tartarus 2 are perfect, and it’s so nice to have one big profile and not have to fuck with keybinds in-game, ever.
Hadriscus@lemm.ee 7 months ago
Yea I was hoping I could have the best of both worlds but if the stick isn’t analog it’s all moot. Thanks for your feedback. I’ll probably keep using my macropad for the time being
woelkchen@lemmy.world 7 months ago
The Razer website says something about analog inputs using light sensors.🤷
Rai@lemmy.dbzer0.com 7 months ago
Oh! That refers to the keys. They’re like… pressure sensitive on the new one, which is neat! I have the Tartarus v2, which has standard keys. The thumb stick is a standard D-Pad on em both, though.
woelkchen@lemmy.world 7 months ago
A stick being only a standard d-pad is kinda dumb…