Oblivion being developed with AI driven layouts is a hilarious supposition. It was 2002 dawg.
Comment on Open source community figures out problems with performance in Starfield
Kbin_space_program@kbin.social 1 year agoHey now. Morrowind was beautifully written.
Then by Oblivion they started cheapened out and used AI to start generating the map and dungeons.
Dangdoggo@kbin.social 1 year ago
Justdaveisfine@lemmy.world 1 year ago
Oblivion was 2006, Morrowind was 2002.
Regardless, your point still stands.
Kbin_space_program@kbin.social 1 year ago
No it doesn't.
Morrowind's entire map was hand made. All of its quests were hand made.
Starting with Oblivion, they moved to make most of the map and quests automatically with minimal human intervention.
To the point that they admitted it was too much for the tech at the time and actually hurt the gameplay, and pulled back for Skyrim, using a mix of computer made and human made content, adding in the radiant quest system in an attempt.to make the gameplay "endless".
The modern thing we call AI is just the chatbots from a decade prior with improved processing power and vastly larger data sets to work with. The tech in those chatbots had been working in various pieces for a decade before that.
dojan@lemmy.world 1 year ago
There’s a lot of interesting world building and history to draw upon, it’s just a shame Bethesda doesn’t do that.
You’re never really presented with moral choices. The story never really has you think about things. There’s a tonne of lore books and tapes and what have yous that spill a rich tapestry of stories at you, but you’re never really shown any of it. I’ve had fun with Oblivion, Fallout 3, and Skyrim, and to a lesser extent Fallout 4, but at this point I’m kind of tired of it. They’re all the same game. They have the same floaty combat. The same lacklustre storytelling. The same awkward “talk at you” conversations.
Been there, done that.