I remember how awesome Distant Worlds was, as a community event, and I wish I appreciated it more at the time. 65000 light years and back, I even bought a T-shirt and coin to commemorate the event lol o7
Comment on 12 Years and $700 Million Later, What's Going on With Star Citizen's Development?
Fecundpossum@lemmy.world 5 weeks agoYeah, and it’s sad bro. I put about 900 hours into Elite: Dangerous, which I enjoyed a great deal, but it still left me longing for something with more depth. Back then I thought Star Citizen would be the next leap forward in my career as a space trucker who dabbles in bounty hunting and deep space exploration. I wanted to have games worthy of justifying a home cockpit setup, and now it seems like a lost cause.
I really hope someone picks up the torch. Even if it’s just Frontier making a generational leap with the Elite IP.
FancyLad@lemmy.world 5 weeks ago
Fecundpossum@lemmy.world 5 weeks ago
My big in game accomplishment was making it to SagA*, I spent some time in colonia and joined a discord of nerds that hung out there getting big exploration creds. I actually made the trek all the way back to the bubble after spending about a month in the galactic core. It was an epic adventure in my mind, but afterwards it was hard to be motivated for the engineering grind.
Sonotsugipaa@lemmy.dbzer0.com 5 weeks ago
I haven’t played E:D so I can’t really make comparisons, but maybe X3/X4 can pique your interest?
I don’t think they can justify a home cockpit setup, they’re also kinda hard to get into (especially X3, you can’t get far without a guide), but hey, there’s a combined 1.5% chance that you haven’t heard of them and that you’ll enjoy at least one of them if you don’t care much about graphics. Or voice acting. Or UI/UX.Agent_Karyo@lemmy.world 5 weeks ago
X3 is a fun game, with a very developed universe (you’ll see factions conduct invasion in real-time as you do your own thing) with a wide variety of gameplay. The universe of X3 honestly makes Star Citizen seems like a theme park for children.
That being said it is extremely difficult to get into them both because there are so many gameplay options and the UI/UX is subpar (prepare to be constantly fiddling with menu and looking up how to execute a given course of action).
erin@lemmy.sidh.bzh 5 weeks ago
you can try X4: Foundations ^^
TachyonTele@lemm.ee 5 weeks ago
The controls in X4 are so horrible though.
peopleproblems@lemmy.world 5 weeks ago
Good lord if that ain’t the truth.
It has every opportunity to be good, but I can’t even navigate the goddamn menus, let alone step into my ship.
Forget about using something other than a mouse and keyboard too, it just won’t work.
Fecundpossum@lemmy.world 5 weeks ago
Yeah, I never even bought it after reading the reviews about how janky it is, I want to use a HOTAS and rudder pedals and it doesn’t sound possible in X4
PushButton@lemmy.world 5 weeks ago
Like any of these games, you need to change the key bindings.
I have a set that I use in all space sim. What I am trying to say is that the control can be the same as any other space sim.
This type of game might not be your kind of stuff.
TachyonTele@lemm.ee 5 weeks ago
No X is absolutely my type of game. Don’t blame me for the horrible controls and menus, I didn’t create that hot mess. It’s also a well complained about part of the game.
crapwittyname@lemm.ee 5 weeks ago
I couldn’t find a way to bind a double press in X4, so hold RB and tap X for example. These combinations are essential because there is no other way to use a controller to perform all of the necessary controls. It’s a shame because I would have invested a lot into the game if that was surmountable.
erin@lemmy.sidh.bzh 5 weeks ago
I play with an HOTAS, so controls are the same as in Star Citizen for me
haui_lemmy@lemmy.giftedmc.com 5 weeks ago
What part do you feel is horrible? I enjoyed playing it a lot.
TachyonTele@lemm.ee 5 weeks ago
The controls and menus.