Yet consumers get more value from Steam as a platform where that 30% cut has helped fund a powerful gaming platform, remote game streaming, driven developers to release builds for macOS and Linux and license users for all platforms with a single purchase, an open source handheld gaming device, an input library that enables practically any input device to be used and for controls to be remapped even if the game doesn’t support it, the best VR headsets and room-scale VR, popularising VR and making it mainstream, contributing to upstream to further gaming on Linux, enabling DirectX games to execute natively on Linux, several of the most popular multiplayer games on the internet, enticed PlayStation to release games on PC, putting indie developers on a level playing field with the biggest studios, enabling developers to release games mid development to help them self fund the game’s development, support the modding scene, and so much more.
Epic may charge developers less but that doesn’t offer me, a consumer, any extra value.
Instead their platform and its lack of investment and innovation make the purchases I have made in their store feel less valuable and cumbersome as their competition increase the value of their offerings.
I’m not saying they’re the bad guys but the argument that developers get more money doesn’t really matter if that 30% cut is felt justified to consumers.
And with the upcoming untethered VR offering from Valve on the horizon, which will no doubt be powered by open source with their improvements upstreamed, that 30% cut feels even more justified when Linux becomes fully capable of VR thanks to my purchases.
domi@lemmy.secnd.me 3 months ago
But it does, paying third parties to not publish on your competitors platform is the oldest anti-competitive behaviour in the book.
It would have been completely fine if they started out with actually funding development of new games and only releasing them on their store.
I would have even given them some slack for their bad launcher since they were new to this.
Instead we are here, almost 6 years later. Their launcher is still trash, their exclusive deals were a complete money sink, EGS is still not profitable, they burned all bridges to Valve and are not one step closer to their claim that 30% is too much and they can do it with
8%12%.masterspace@lemmy.ca 3 months ago
I would argue that even restricting sales to your own store is anti-competitive tying. You’re avoiding competing on the merits of a store using exclusive licensing of a creative work.
Again, not a fan of the tactic, but they are trying to break an entrenched monopoly with a ton of network effects which is near impossible.
Their launcher is perfectly fine.
Not really. They weren’t as effective as they wanted them to be but they did ultimately gain a significant chunk of market share.
No, they needed to gain more market share to break even.
But they are. They’re not losing that much money, even with a tiny portion of market share. Valve having far more market share means they should be able to do it for an even smaller percentage.
domi@lemmy.secnd.me 3 months ago
A creative work which you made yourself, which you can sell wherever you want.
Should you sell it everywhere so as many people can play it as possible? Sure. Do you have to? No.
Let’s reverse the roles for a second: EGS is the big player and Steam is just getting started. EGS suddenly starts paying all publishers to only publish on their platform. Does that sound like competition to you? You don’t break a monopoly by using tools used by monopolies.
Fine? Yes. It does the bare minimum of being able to buy a game and start it. Does it do everything I expect a modern game launcher to do after existing for almost 6 years? Nope.
They are “not losing much money” while providing a fraction of the services Steam does. They say 30% is too much, we can do it in 12% and yet they severely lack in social features, have no modding support, no VR support, no in-home streaming, no Remote Play Together, no Big Picture, no Family Sharing, a barely functioning Steamworks alternative, no Steam Deck support, no Linux support and absolutely zero open source contributions. That’s just the obvious stuff I can think of right now, every single menu you open in Steam you find a barebones menu in the EGS.
They don’t even need 21 years of infrastructure for most of these, they just need to fund development of it. Which they seem to be unwilling to do so.
Kecessa@sh.itjust.works 3 months ago
You’re so close to figuring it out yet you pass right by it…
masterspace@lemmy.ca 3 months ago
We’re not talking about what you currently have to do, we’re talking about anti- competitive behaviour and what you should do.
If you set up your own shop to avoid paying a middle man for something you can do yourself fine. If you set up your own shop and then use your exclusive games to grow your shop into something bigger, then that’s anti-competitive tying. Your shop is not competing on its merits as a shop.
There is a fundamental difference between using anti-competitive behaviour to break a monopoly, and using it to entrench a monopoly. That’s like arguing that a bully using violence and someone standing up to a bully using violence is the same thing.
Where do you think the funding for Valve’s system came from? 21 years of taking 30% of virtually every single PC game sale.