Dev: The Xbox isn’t powerful enough for that
Phil Spencer: You now work at the CoD mines
Comment on Avowed Runs at 30fps on Xbox Series X and S, Obsidian Confirms
PunchingWood@lemmy.world 3 months ago
It’s a first-person, single-player game, you don’t necessarily need that 60 frames
These people shouldn’t be allowed to work in game development.
Dev: The Xbox isn’t powerful enough for that
Phil Spencer: You now work at the CoD mines
Both can be true.
I mean… 30fps has been the single-player console experience for as long as I can remember. (Except for the PS4/XboxOne-native games – seemingly this entire generation – which get 60fps on current gen.)
Yes, PC can do 60fps+ if your rig is beefy enough. Yay.
Console wars bullshit is insufferable. Even when PC is one of the consoles.
Yeah but on PC you usually get graphics settings you can tune to whatever you like. I’d personally rather have a slightly worse looking game running at 60+fps, than a beautiful one at 30.
That was an option on console for most of the generation so far: Performance Mode vs. Quality Mode. But that’s mostly because nearly every game released so far has been a hastily ported last-gen title. It feels like this gen has really just barely started.
Single-player console games being 30fps is not new by any stretch. That’s basically what consoles do. And they’ve managed pretty well with it so far. If you want to spend 2-3x more on a beefy PC, you can get all the frames you want. More power to you.
20 years ago… Skyrim, Fallout, The Last of Us 1, GTA4 on PS3/360 gen. 30fps.
10 years ago… God of War, Gears of War single-player, Fallout 4, The Last of Us 2 on PS4/XBoxOne gen. Also 30fps.
Single-player console games being 30fps is not new by any stretch
Yeah I know, that’s why I never really got into console gaming unfortunately. As I said elsewhere, I genuinely have trouble making out objects while looking around in first-person games, if it’s running at 30fps.
Just because 30FPS has been a standard on consoles for so long doesn’t mean it should stop there.
There’s no reason to not advance if they got the opportunity to do so, the entire gaming industry benefits from it.
Xbox is just not capable of handling the game at higher framerates, that has nothing to do with console wars or whatever, it’s just the limitation of the hardware and it being an underwhelming console in general.
Consoles are $500 gaming machines, generally capable of about 30fps in games. It’s no different for Microsoft or Sony.
And Nintendo… Well, Nintendo is Nintendo.
The bean counters have decided that people don’t want to spend more than that on videogame consoles. If you want more fps, luckily everything gets a PC port nowadays; and your almost-certainly-more-than-$500 rig can handle that.
It is what it is.
say that the Xbox isn’t powerful enough to run it at anything beyond that.
There’s no way they can’t just lower the resolution and apply upscaling like every other game that has a quality and performance"mode.
I might hope it’s not because of the same reason Bethesda locked their framerates, because their entire game’s physics and other stuff would break when you unlocked it.
If they said that, Microsoft wouldn’t allow them to work in game development.
Ghoelian@lemmy.dbzer0.com 3 months ago
I’d say 60+fps is especially necessary for first-person games. I seriously have issues making out objects and other things when looking around first-person at 30fps.
xavier666@lemm.ee 3 months ago
60 fps is the bare minimum for FPS games
RxBrad@infosec.pub 3 months ago
Luckily, this is about as much of a FPS as Skyrim.
Skyrim, too, was 30fps when it first released on PS3/360 back in 2011. None of this is new.
intensely_human@lemm.ee 3 months ago
I’d say 1 FPS is the minimum for an FPS game 🤷