Comment on Riot's fighting game 2XKO will use Vanguard anti-cheat
mox@lemmy.sdf.org 3 months ago
Kernel mode anti-cheat guarantees I will never buy your game. Not even as a gift for someone else.
Assurances like “we will never abuse this power” are laughably unrealistic, and even if they defied the history of humanity and somehow turned out to be true, that issue is made irrelevant by additional realities:
- The risks come not only from corporate abuse of power, but also from vulnerabilities in their code that will eventually be exploited by third parties.
- Beyond the risk of nosy corporations snooping on users’ private information, there are major security risks as well. An exploit at the kernel level means game over for your entire system, and all the data on it or passing through it. Access to bank accounts, for example.
- Client-side anti-cheat is conceptually flawed thinking and doomed to fail. Even at the kernel level, it’s an arms race. Cheaters will find ways to weaken it (such as running cheats on an external device that captures game video and generates input events) or even defeat it completely.
I guess this incredibly invasive and fundamentally flawed attempt to manage cheating might be acceptable to someone whose computer is used for nothing else but playing that game… * shrug * …but for me, it’s a hard nope.
ampersandrew@lemmy.world 3 months ago
Not only that, but cheating isn’t exactly a huge problem in this genre, so it’s a heavy handed solution already and one that’s even less necessary to consider.
Ashtear@lemm.ee 3 months ago
This likely has less to do with cheating and more to do with making sure players use the game shop, whether it’s blocking third-party skins or bots that automate currency grinds.
Dark_Arc@social.packetloss.gg 3 months ago
I feel like even Valve Anti-Cheat can handle that level of concern though, no?
RarePossum@programming.dev 3 months ago
I mean league still allows 3rd party skins, like the devs told the skin makers what guidelines to follow and they probably wouldn’t get hit
osprior@lemmy.world 3 months ago
Cheating is definitely a problem in SF6, but it’s a lot less of a challenge dealing with it due to match duration. You generally move on to different opponents fast enough, unless of course you’re at the highest ranks.
Still agree that kernel level anti-cheat does nothing here, and I also won’t be buying it due to that reason.
DacoTaco@lemmy.world 3 months ago
How would cheating in a fighter even look like? Those games are mostly about reading your opponent. Unlike a fps or moba, all info is on the screen etc :/
Sharkwellington@lemmy.one 3 months ago
Generally the cheat will do something like, read the input the server just said you did, and then send a faster move that will beat it. It can be a bit more obvious in SF6 because usually your best move against a heavy attack is an inhumanly fast DI (drive impact) reaction. Here’s a video from Diaphone that explains how he can tell.
Renacles@lemmy.world 3 months ago
Auto block, auto parry, auth whiff punish, auto anti-air, auto drive impact on big moves, etc.
steal_your_face@lemmy.ml 3 months ago
From the article:
ampersandrew@lemmy.world 3 months ago
They exist, but they’re so rare that I wouldn’t call it a problem, and definitely not worth solving with the nuclear option.