I think we’re only ever see a new engine once Todd is no longer part of the company. Because the quote him out of context ‘it just works’
Comment on Today, it has been 6 years since The Elder Scrolls 6 teaser
DarkThoughts@fedia.io 6 months agoA modern engine probably wouldn't hurt.
If it does not have similar levels of moddability then it will absolutely hurt.
CaptPretentious@lemmy.world 6 months ago
mox@lemmy.sdf.org 6 months ago
I think it’s safe to assume they know that and would bear it in mind when choosing or building an engine. Their games are famous for modding, after all.
DarkThoughts@fedia.io 6 months ago
That's a years if not decade+ long project though, including major investments of time and money that you could pour into actual games. You can't just stomp a new game engine out of the ground, especially not with how complex video games in of itself have become, and if you want it to be as moddable as their current one.
TachyonTele@lemm.ee 6 months ago
They already built their engine. That’s what Starfield is using.
DarkThoughts@fedia.io 6 months ago
lol, no.
Starfield is still using the creation engine, which is based on gamebryo, which they're using since Morrowind.
mox@lemmy.sdf.org 6 months ago
Yep.
I don’t know what you mean by that, but creating new game engines and migrating from one to another have both been done before.
Is either of those tasks fast or cheap? Of course not.
Are they worthwhile? Sometimes.
Are they possible? Absolutely.
Well, I can understand why you might assume that if you don’t have a lot of experience in software development, but it’s just not true. Making an engine moddable is mainly about planning for it during the design, and either building good tools for it or publishing the specs so other people can. (And for what it’s worth, while Creation Engine is moddable, it has enormous room for improvement in that area. Actually working with it can be a very frustrating experience.)
BaroqueInMind@lemmy.one 6 months ago
Not if they simply use the latest Unreal Engine.