Civ 6 was made much more to be a digital board game. The combination of little to no multiplicative bonuses and generally small adjacency bonuses means you have to micro manage city planning all the time. It bombards the player with so many individual decisions that each make little impact.
Civ 5 felt much more like an empire simulator. The biggest bonuses come from making “big” decisions, like which policy tree, who/when to war, which ideology. As the game progressed, there was typically no need to micromanage.
The combat in civ 6 is atrocious after they removed the ability to build roads offensively for war until you unlock military engies (way too late in the game). Civ 5’s road system took ages to get up and running, but the payoff was immense.
The civics tree system is better, but the policy card system is broken. It gives players too much flexibility, so everyone ends up running the same/similar set of cards every time. Tradition + Rationalism is a meme in Civ 5, but it did offer more esoteric strategies with different trees.
ChicoSuave@lemmy.world 4 months ago
Comparing the Civs steals the joy they bring for their various reasons.
They are all good but they are not collectively suitable for every person. Civ6 is amazing but it took me literally 30 hours to finally have it click. I also have 550 hours in Civ 6 and over 1200 in Civ 5. CiV is also a high water mark but it overshadows the real value and fun in 6.
It’s a shame most folks will ignore us and say 6 was bad for being too game like.