Just speculation on my part, but perhaps they are using a different engine. The original was made in Unity, this one looks like it was made in Unreal.
Comment on Yooka-Replaylee! | Reveal Trailer
bionicjoey@lemmy.ca 6 months ago
Why does this game need a remake? It came out pretty recently. They could probably just release a graphics and content patch for the base game. Or a sequel. Why rerelease a game like this?
Drummyralf@lemmy.world 6 months ago
Katana314@lemmy.world 6 months ago
I wonder how many tools Unreal has written to convert assets over from Unity setups…
Drummyralf@lemmy.world 6 months ago
3D models aren’t tied to Unity, so all 3D models could probably easily be imported to Unreal.
Unity also has a 3D model exporter, so they could have used that to get all 3D models into Unreal within minutes.
Katana314@lemmy.world 6 months ago
Yes, there are many basic file types that would be easy. That said, 3D models and raw image textures are only a few basic examples of game assets. Many like customized materials or maps just save in an engine-specific format.
Hence the comment suggesting they have tools that at least closely convert what someone has from Unity.
bionicjoey@lemmy.ca 6 months ago
Ah, probably another Slay The Spire 2 type situation then. Unity really screwed the pooch on that one.
eutsgueden@lemm.ee 6 months ago
To me it’s kinda the perfect game to remake (hopefully it IS remade and not just rereleased) because it had a lot of potential that it just did not live up to. A graphics and content pack would not improve the game much at all, because the let down was the gameplay and mechanics. If they can re-tool that, they may have a solid game here.
MimicJar@lemmy.world 6 months ago
Shouldn’t they just make a sequel in that case?
Zoomboingding@lemmy.world 6 months ago
You mean another one? Impossible Lair was actually great.
MimicJar@lemmy.world 6 months ago
I’d take another Impossible Lair over mainline game, but I’m not against a proper 3D collect-a-thon sequel.
Both were enjoyable, but Impossible Lair was better.
eutsgueden@lemm.ee 6 months ago
Maybe! I don’t think there’s a right answer until hindsight shows us how the game does. I can also imagine it has a lot to do with what the folks holding the money think will sell better, a sequel to a poorly received game, or a (potentially) lower risk remake?
MimicJar@lemmy.world 6 months ago
I guess if we get new games in the long run I don’t really mind, it just seems weird.
I played Yooka-Laylee on release and it was overall an enjoyable game. As I understand they fixed a number of bugs a few months after release, but by then is release day folks had beaten it (and reviewers reviewed it).
The first level of the game was excellent, the later levels felt more rushed (or at least lacking the same level of polish). Maybe the changes will be to those levels, although level layout is key so I don’t know if you can just resize/move things.
I played Impossible Lair about a year after release and thought it was awesome.
Based on this trailer I doubt I’ll play the original again, but maybe I can be convinced.
Matticus@lemmy.world 6 months ago
They probably are, but they decided to make it over in a new engine. Since they have to port the gameplay mechanics over anyways, why not release a remastered version of the original to help fund development of the next one.