Arguably, patches started even earlier. It wasn’t uncommon to release another whole title that was basically a bug/balance patch. See Japanese Pokemon Blue, and all the various Street Fighter 2 versions.
Comment on The Way Forward, an update from the team behind Cities: Skylines
johannesvanderwhales@lemmy.world 6 months agoGames were also significantly less complex then. It takes teams of 100s of people to make a AAA game now. But don’t kid yourself, there were definitely game-breaking bugs back then. And in the pc world, patches arrived much, much earlier than in the console world.
AEsheron@lemmy.world 6 months ago
johannesvanderwhales@lemmy.world 6 months ago
Cart version revisions weren’t uncommon either. But they would only be for new purchases.
gens@programming.dev 6 months ago
FF7 and supreme commander were complex. And devs then didn’t have the tools we have today. Not to mention game engines (there were, but not like today). And ps3 was a pain to program for. And, and…
SuperSaiyanSwag@lemmy.zip 6 months ago
At the end of the day it’s apples to oranges. The behind the scene development is so different that we can’t really judge them properly, we just have other modern games to compare them to.
HeyJoe@lemmy.world 6 months ago
Speaking of FF7, I am just about finished with Rebirth and all I thought was wow I didn’t see a single update and it played flawlessly. Just shows it can still happen, just super rare.