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fsxylo@sh.itjust.works ⁨6⁩ ⁨months⁩ ago

Pretty much any open world game, including Ubisoft ones.

In botw I realized once I disabled weapon durability that there is very little reason to explore the world once I got a decent weapon; that part of the game is contrived exclusively to justify weapon durability. So the open world sucks.

Then the “dungeons”, the core and lifeblood of a Zelda game, are just one puzzle room that that takes 10 minutes. So it’s a bad Zelda game.

And I know it’s subjective but I just found the game boring. There was nothing interesting, or novel about it other than the glider, which other games have copies since then, so it’s no longer unique. Compared to other open world games it was extremely bare bones. Even open world games before it had more stuff to do, and certainly more engaging combat.

It felt like a tech demo more than a game, and it’s only impressive in the condescending way a console game can be called impressive. “Oh you made this game to work on a potato battery? Wow! Good for you!”

On top of that, I never appreciated Nintendo’s business model of forcing me to buy a $300 console on top of $60 just to play the Mario, or the Zelda.

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