In theory there are unbeatable levels. With some updates Nintendo fixed glitches, hit boxes, etc. Usually, when you play a level that was uploaded on an older version of the game, you get the old behavior. But there was one update, which did not adhere to this, and which did cause some levels (designed with now fixed glitches) to be unbeatable now.
But this project isn’t about beating all levels, it’s about beating all uncleared levels. Since those glitch levels probably were beaten before the patch OR you might be able to play them on an older version of the game (if the server allows it), these shouldn’t be a huge problem.
Minotaur@lemm.ee 8 months ago
Yes. You have to beat your own level to upload.
jedibob5@lemmy.world 8 months ago
Oh, so I guess the “uncompleted level count” just refers to “uncompleted by anyone except the creator.”
theit8514@lemmy.world 8 months ago
The creator’s clear check doesn’t count towards the level being cleared, so these levels are uncleared. I think if the creator plays it on the uploader account it wouldn’t count either.
RampageDon@lemmy.world 8 months ago
The one uncleared level refers to the 0%team clearing every maker level with that being the last one they have to do.
flamingarms@feddit.uk 8 months ago
Is it here in the post? I’ve looked all over and can’t find mention of that. There’s the video of the author clearing it, but that doesn’t imply that all levels are beatable.
ryven@lemmy.dbzer0.com 8 months ago
Sorry, yeah, it is intended that all levels are beatable. To upload a level you must prove that it is beatable by clearing it from the beginning without dying, and then clearing it again from each checkpoint (if there are any) to prove that it can also be cleared from any checkpoints.
Hacked levels have existed that cannot be cleared, but they can be reported and Nintendo takes them down. They should all be taken down by now, but in any case if it’s obviously impossible (the goal is completely blocked by impenetrable walls) Team 0% marks them as hacked on their spreadsheet in addition to reporting them, so they wouldn’t count.
In this game you can download levels and see the full level in the editor, so it isn’t possible to make a level that is “practically” unclearable using hidden information. Any things like hidden keys, “passcode” sections (where you need to hit blocks a certain number of times in order to manipulate things hidden off screen), etc. are trivially defeated by viewing the level in the editor.
TootSweet@lemmy.world 8 months ago
I know I’ve seen “cryptographically secure” levels (as in, you can only possibly beat it within a human lifespan if you know the specific “combination” or “cryptographic key”), but maybe only in Super Mario Maker 2.
And I’m not sure if in 1 you can inspect the whole level. The SMM2 cryptographically secure ones I’ve seen rely on mechanisms that must remain off-screen the whole time or else it’s trivial to derive the key.
flamingarms@feddit.uk 8 months ago
Cool system; thanks for the run through!