jedibob5
@jedibob5@lemmy.world
- Comment on What games have you put the most hours into? 3 weeks ago:
The most that I have proof of is Europa Universalis IV at a little over 1k hours, but I wouldn’t be surprised if my time on Guitar Hero 3 in high school surpassed that by quite a bit. I played a lot of Guitar Hero in high school…
- Comment on For me, Cyberpunk 2077 was uninteractive and has low replayablility value. 4 weeks ago:
I mean, sure, you’re not wrong. It’s just that cyberpunk as a genre is pretty strongly linked to anti-capitalist and anti-corporate themes, and I think a triple-A game published by a big corporation is not very likely to adhere to the spirit of the genre.
- Comment on For me, Cyberpunk 2077 was uninteractive and has low replayablility value. 4 weeks ago:
You know, I had heard a lot about how much Cyberpunk had improved since launch, but I still couldn’t really convince myself to try it. “Cyberpunk game made by big corporate studio” always just struck me as something of an oxymoron.
- Comment on A Prominent Accessibility Advocate Worked With Studios and Inspired Change. But She Never Actually Existed. 3 months ago:
I mean, Christianity kinda does, too, but gay Christians definitely exist. Islam and its interpretations/practices aren’t monolithic.
That’s not to say that I think she actually exists - all evidence seems to point to Coty Craven being a con artist - but “gay muslim” isn’t necessarily a red flag.
- Comment on Dutch toilets 4 months ago:
It sure does.
- Comment on The Humble Games Situation Gets Messier With Claims Of Lies And Damage Control 4 months ago:
Humble used to be an event that celebrated and showcased indie developers while at the same time raising many millions for charities. Then IGN bought it and rapidly enshittified it into a bog-standard, for-profit corporate enterprise like any other, and I’ll never forgive them for it.
Do they even give any of the profits to charity any more? If they do, I bet they only keep it around to take advantage of the tax writeoffs.
- Comment on Anon goes to the doctor 5 months ago:
This reads as satire to me I think
- Comment on Atari Acquires Intellivision Brand 6 months ago:
In that case, I’m still not sure what the Intellivision brand even has left that Atari would want… I guess they could do one of those nostalgia re-release collections of old Intellivision games, but I feel like the nostalgia market for a nearly 50-year-old console mostly known for being a failed competitor to the 2600 is… very niche.
- Comment on Atari Acquires Intellivision Brand 6 months ago:
Huh, first I’m hearing of this Amico thing. I don’t know if it really has the support to capture enough of the market it seems to be going for… It looks like it’s trying to go for the “family-friendly, easy-to-use” concept that the Wii had, but the Wii had Nintendo behind it, along with other major publishers making games for it. The games included also look rather… basic.
…Annnnd it’s also a Tommy Tallarico thing. Of course it is. Why on earth does Atari want this?
- Comment on The world has become Applefied. 8 months ago:
I don’t think online resources are necessarily a replacement for in-person classroom instruction, and even if they were, it’s not a reason to take the option of home ec classes away from those who want it.
That said, I think it’s at least a good thing that so many good internet resources on cooking exist, and it helps mitigate the problem to some degree. Still, it takes time and energy to seek out those resources, learn from them, and put them into practice. Not easy to do for anyone who has been worked far past the point of burnout and are still just scraping by.
- Comment on The world has become Applefied. 8 months ago:
'90s-'00s McDonald’s primarily appealed to kids, as the colorful characters and Happy Meals were a big part of the draw.
'10s-'20s McDonalds has pivoted to marketing towards adults, in part because they had come under fire for marketing greasy, oversalted calorie bombs to children as the US obesity epidemic took off. The other reason is that mid-to-low income adults became a much more lucrative demographic after decades of wage stagnation basically created an entire generation that’s too tired and overworked to cook for themselves but too poor to go out to eat anywhere else.
- Comment on There is one uncleared level remaining in Super Mario Maker, with 18 days to go before the servers shut down 8 months ago:
Oh, so I guess the “uncompleted level count” just refers to “uncompleted by anyone except the creator.”
- Comment on There is one uncleared level remaining in Super Mario Maker, with 18 days to go before the servers shut down 8 months ago:
Did Mario Maker have any kind of safeguards against users publishing troll levels that were just physically impossible to beat? Since there’s only one uncleared level left, I assume so, but I would’ve thought that the easiest way to verify a level could be beaten would be to make the creator beat it themselves before it could be uploaded.
I would’ve expected either loads of unbeaten levels or no unbeaten levels at all, but having only one unbeaten level is interesting…
- Comment on Favourite developers 9 months ago:
Id, Bioware, and Bethesda have all been mentioned, and are strong contenders.
Ludeon Studios and Ghost Ship Games each only really have one game (RimWorld and Deep Rock Galactic, respectively), but they’re so damn good and they both have such a strong relationship with their communities that they’re definitely among my favorites at the moment.
I have a love/hate relationship with Paradox Interactive. Their DLC model… leaves a lot to be desired, but I have yet to find much else that scratches the grand strategy itch in the same way they do, and the level of mod support they provide is impressive. I don’t know if I can call them my favorite, but I’ve logged over 1000 hours into EU4 alone, so I have to at least mention it, I feel.
- Comment on Game genres where "It's just more X content" is more than enough 11 months ago:
Unless it’s Madden, in which case the exclusive license to use the NFL’s trademarks means that they can just release a $60 roster update every year and still make bank from the people with gambling addictions to Ultimate Team.
- Comment on NCSOFT has officially granted Homecoming a license to host City of Heroes 11 months ago:
Same here, I was a teenager when I originally played it and didn’t stick with it for too long, but I remember the character creation was really versatile and flavorful.
- Comment on Baldur's Gate 3 has won Steam's 2023 GOTY Award 11 months ago:
The problem with the Steam Awards is that they try to get as many people to vote as possible, even if people haven’t actually played the games in question.
People will see a bunch of games they haven’t played, be like “oh hey I at least know the name of that one” and vote for it even though they have no idea if the others are more deserving or not.
- Comment on Saints Row – free to keep today on Epic Games Store 11 months ago:
SR4 is where the series jumped the shark for me. Turning up all the wacky random insanity worked great for SR3 and helped it find a niche to differentiate itself from other GTA-likes, but trying the exact same thing again made it go from parody to farce. It was very obviously trying so hard to top SR3’s absurdity, but it just went so insanely overboard with it that I got desensitized to it, and it all came across as just plain stupid.
And on top of that, they give you superhero powers that basically make using cars obsolete… in a GTA-like. The vehicle customization was one of the best systems of SR3, but they actively disincentivized using vehicles altogether in 4.
- Comment on Saints Row – free to keep today on Epic Games Store 11 months ago:
“People die when they are killed.”
- Comment on On Starfield And Hogwarts Legacy’s Single TGA Nomination Between Them 1 year ago:
Yeah this about sums up my feelings on it. The main story seemed alright from what I experienced, and the characters seemed fairly interesting. Better-written than FO4, at least. I was particularly charmed by the PC’s parents that you get when you take that one perk at character creation.
But the exploration just feels… dull and empty. Surveying planets just felt like a chore, and any particular landing spot on a planet was just a few cookie cutter lairs scattered among a bunch of nothing. Didn’t feel like you were actually discovering anything interesting.
- Comment on On Starfield And Hogwarts Legacy’s Single TGA Nomination Between Them 1 year ago:
Maybe I just don’t look at the right parts of the internet to end up seeing it, but I haven’t even really seen anyone talking about hating it.
- Comment on On Starfield And Hogwarts Legacy’s Single TGA Nomination Between Them 1 year ago:
It’s kinda crazy how quickly people just… stopped talking about Starfield after release. Like, even if it ended up being bad or disappointing, people would’ve at least still been talking about it in that capacity.
Starfield was one of the most hyped releases in years, at least since Cyberpunk, yet when it finally released, it seems like the entire gaming world played it for a few days, collectively decided, “eh, this is alright I guess,” then moved on. I don’t think I’ve ever seen the mood towards a game shift so rapidly from massive hype to complete indifference…
- Comment on The Weekly 'What are you playing?' Discussion 1 year ago:
Been going through Gotham Knights on Gamepass, it’s solid. It doesn’t stand up to the best of the Arkham series, but it’s at least an interesting twist on the idea, and the Arkham formula still holds up.
Also been on a totally random RollerCoaster Tycoon kick. Haven’t played in years, but for some reason I felt like getting into it again.
- Comment on [deleted] 1 year ago:
The Elder Scrolls III: Morrowind, Star Wars: Knights of the Old Republic II, Deus Ex
- Comment on Cities: Skylines 2 devs warn players of performance problems: 'we have not achieved the benchmark we targeted' 1 year ago:
I mean, I think it just demonstrates that the problem is not on a development level, but rather on a project management and (particularly) an executive level.
Crunch and unreasonable deadlines in the gaming industry are the norm, and there’s too much pressure from higher up to deliver a product as soon as possible, even if it isn’t 100% ready.
Unfortunately, there’s no real good answer for this as a consumer… If the game does well, the execs who set the deadlines pocket the profits. If it does poorly, the developers who worked on it bear the brunt of it by either getting insufficient raises, an even higher level of pressure on the next game, or at worst, get laid off.
The real answer would be widespread industry unionization. Efforts to do this are ever-so-slowly being made, but it’s not even remotely close to being a reality. I’d say that if the game appeals to you and you don’t mind performance issues at launch, buy it, but if not, then don’t.
- Comment on Deep Rock Galactic: Rogue Core - Teaser Trailer 1 year ago:
The public lobbies have (usually) one of the least toxic player bases in online gaming.
- Comment on Dusk Developer David Szymanski: I'd rather pay Valve 30% and put up with their de facto monopoly than help Epic work towards their own (very obviously desired) monopoly 1 year ago:
The reason that it’s so hard to compete with Steam is that Steam just does what it does so well.
I don’t have much desire to change my primary digital storefront because there isn’t really much of anything more I want from a digital storefront that Steam doesn’t already provide. If the quality of Steam’s experience declines at some point, I would welcome competition, but otherwise, why would I bother switching to another service when I don’t really have any complaints about Steam?
Besides, the TV/movie streaming service market has already demonstrated what happens when not enough competition suddenly turns into too much competition. If Epic were able to demonstrate that it was possible to overtake Steam, everyone would try to copycat their strategy, and then you likely end up with a balkanized market where no one has the market share or resources to provide the level of quality that Steam does.
- Comment on Game wikis just aren't as popular anymore? 1 year ago:
It’s not too hard to roll back changes on a wiki. Any attempts at sabotage wouldn’t be very difficult to undo.
- Comment on Game wikis just aren't as popular anymore? 1 year ago:
They don’t actually let admins shut down or remove content from their wikis. They can leave and start a new wiki, but they have to leave the old one in place (for which Fandom could potentially just find new admins), and they can only link to the new wiki from the Fandom wiki for a period of two weeks. With Fandom’s SEO, there’s a good chance the Fandom wiki will still be ahead of search results of the new wiki even after migration. Source
- Comment on Game wikis just aren't as popular anymore? 1 year ago:
I wonder how much it has to do with how much of a shithole the Fandom network is. Between the godawful UX, aggressive SEO to bury competing wiki in search results, and scummy business practices that effectively prevent wiki admins from migrating to other hosts, the idea of maintaining a game wiki probably isn’t all that appealing these days.
I miss Wikia…