jedibob5
@jedibob5@lemmy.world
- Comment on pls no 1 week ago:
I looked it up, and it’s apparently closely related to the datura genus, so that doesn’t surprise me lol
- Comment on pls no 1 week ago:
If that’s datura, which it looks to me like it is, you don’t want any part of it. It’s pretty much universally regarded as giving one of the worst, most unpleasant trips imaginable, and its effects last at least 24-48 hours or even longer. It’s just not worth it.
- Comment on Forza Horizon 6 - Official Gameplay Teaser Trailer 1 week ago:
The DLC car packs contain exclusive cars that cannot be obtained elsewhere. The weekly cars are often “hard-to-find” in that they are generally not available elsewhere until they re-run them, but apparently, now that the game is late in its content cycle, they’ve also added a “backstage pass” thing recently, which allows for easier acquisition of some previous “hard-to-find” vehicles.
There are a ton of base-game vehicles that are not exclusive to any particular time or event. Many can be obtained in the Autoshow, which you spend in-game credits to buy cars outright, or in wheelspins, which are basically lootboxes, but they hand out free spins like candy, to the point where I never felt any pressure to buy more. Most spin reward cars are pretty cheap on the auction house anyway (which also uses in-game currency, no IRL money or anything).
- Comment on Forza Horizon 6 - Official Gameplay Teaser Trailer 1 week ago:
When did that happen? I thought the paid DLCs were the Hot Wheels and Rally expansions, plus the car packs. I don’t remember them locking out previously free content…
- Comment on Forza Horizon 6 - Official Gameplay Teaser Trailer 1 week ago:
I actually had a lot of fun at first with FH5 in the exact same position. The unlocks flow fast and there’s a ton of stuff to tinker around with and explore, and the racing itself is very beginner-friendly. The difficulty settings and assists are very granular and can be fine-tuned to suit your skill level.
I particularly appreciated that it avoided a linear progression system and didn’t make you start off on the slowest cars and slowly work your way up to the good ones, as it’ll give you some insane hypercars right off the bat. The upgrade system and vehicle tiering also ensures that the “slower” cars are never truly obsolete. You can drive what your like, and the game never punishes you for it (in singleplayer, at least).
However, once I got through most of the single player content available, I started to sour on it at a certain point. The constant drip feed of new content in the weekly challenges was fun at first, but felt like a chore after a while, and it definitely takes advantage of FOMO, as the new unlocks in a given week are exclusive to that week and can’t be obtained anywhere else, unless buying them from another player at often exorbitant rates. They do re-run previous exclusive vehicles in the secondary challenges sometimes, but there’s no telling how long you’ll have to wait for a particular car to come around again if you miss it the first time.
So yeah, your mileage may vary, so to speak, but I did put something like 300-400 hours into it before I dropped it for good, and I don’t regret most of that.
- Comment on World's Best-selling Video Game Consoles 4 weeks ago:
It might’ve had higher sales at its peak, but PS2 had a lot of longevity.
- Comment on Who did this? 2 months ago:
If his soul could be captured without a black soul gem, that implies that Mr. Beast is not even human at all, but some mysterious creature capable of mimicing the human form.
I suppose the name was a bit of a dead giveaway, huh?
- Comment on Guild Wars Reforged Announcement Trailer 2 months ago:
I was always disappointed that they bound the skillbar to weapon types and removed secondary professions in GW2. The possibilities for character builds were virtually endless in GW1’s system, and you could make your character really feel like your own. I did play GW2 for a while, and it was fun in its own ways, but the original still holds much more nostalgia for me.
- Comment on Which year was the most stacked for game releases? 2 months ago:
1998 and 2004 have strong cases, as other comments have mentioned, but I think 2007 has got to be up there as well. The Orange Box alone was massively influential, even for just the new-to-'07 releases (TF2, Portal, HL2EP2), and was almost entirely unique - I don’t think we’ve really seen anything like it before or since. Beyond that, you have stuff like Halo 3, CoD 4, Assassin’s Creed, Super Mario Galaxy, Mass Effect, Uncharted, Pokémon Diamond/Pearl, and Guitar Hero 3.
- Comment on Back to back back jokes 4 months ago:
I mean, this is Lemmy, I wouldn’t be surprised if the average age is above 30
- Comment on bmw 5 months ago:
I’ve seen the stereotype of Altima owners being bad/dangerous drivers around the internet a couple of times, and I’m curious as to how it developed… The Altima always struck me as a pretty mundane mid-size sedan, so I’m not sure what about it would attract a higher proportion of bad drivers over other similar vehicles, or why people would zero in on bad Altima drivers over anyone else.
Since I’ve learned of the stereotype, I have periodically noticed Altima drivers doing stupid things, but I also see a lot of Altimas and a lot of dumb drivers in general, so I haven’t been able to tell if the incidence of bad drivers in Altimas are higher than the norm.
- Comment on Day 370 of posting a Daily Screenshot from the games I've been playing 6 months ago:
I love the gameplay of Dead Rising, but the time limits and save point restrictions really do not mesh well with how I want to play it. The game has the perfect setup to be a sandbox where you could just fuck around with finding silly ways to kill zombies, but the time limits - even if they are as generous as people say - just give me constant anxiety and I can’t really relax and screw around with it like I’d want to.
- Comment on RuneScape player pulls off a personal Shawshank Redemption: Grinds his way out of one-zone house arrest by grinding a raid 2,000 times over 10,000 hours: 'It was all worth it' 7 months ago:
It was a self-imposed challenge.
- Comment on ARMA 3 Recieves Surprise Performance Update 7 months ago:
I’ve always been curious about Arma, but I’m not sure if I’d like it… It appears to have a lot of depth, but the learning curve always seemed rather steep.
- Comment on What's an absolutely medium quality game? Not great, incredible or terrible or any single ended extreme. Dead medium quality 7 months ago:
Starfield faked me out for a bit when I took the character creation perk that gave my character living parents that I could go visit and would show up from time to time. They were funny and adorably charming, and I thought it was an inspired touch. Little did I know that was the absolute best part of that game…
- Comment on The Faculty, any day 8 months ago:
Kung Pow may be the only movie to do the whole “we’re intentionally making a campy, so-bad-it’s-good movie” and actually succeed in emulating that aesthetic and also making something enjoyable to watch.
- Comment on Anon tries to save money 8 months ago:
I’m stateside, and I torrented something once without a VPN and got an email complaint from my ISP not long after.
- Comment on PSA: I want a law for PC games to be offered in physical versions again 9 months ago:
I think “mandatory physical versions” kinda misses the point of the issue, tbh. It’s bad digital rights laws that are the cause of the problems that you’ve mentioned, not a lack of physical media. DRM has been around a lot longer than digital downloads of games, and shutting down a game’s online services affects purchasers of physical disks just as much as digital downloaders.
Besides, mass-producing physical media is expensive, and I’d rather not give publishers another excuse to make games even more expensive than they already are.
- Comment on Today's Survey. One point for everything that you have NEVER DONE 9 months ago:
One point for the typewriter.
- Comment on 🪨 Rock on 🪨 11 months ago:
Wait, what is this about “modern people not seeing what’s so horrifying about Sisyphus’ punishment?” I’ve never heard anyone express that idea.
- Comment on [deleted] 11 months ago:
The spread of “skill-based” matchmaking and ranked competitive ladders largely took away a valuable communal aspect of online multiplayer games, IMO. Getting dropped into a match with a bunch of random people you’ll probably never see again just makes things so impersonal, which can cultivate a lot of toxicity.
Some of the best times I’ve ever had with online gaming were from finding a dedicated server with settings I liked, hanging out there often, and gradually getting to know the regulars and becoming part of a community. I’ve never had that kind of feeling from a game with automated matchmaking.
- Comment on Ancient Chinese RPG The Bustling World is, in fact, all of the genres, from city builder to life sim 1 year ago:
Yeah, the whole thing was his brainchild, iirc.
- Comment on Ancient Chinese RPG The Bustling World is, in fact, all of the genres, from city builder to life sim 1 year ago:
Yeah, I’m… skeptical, to say the least. I don’t think any of these sprawling, massively-scoped “everything games” have ever actually lived up to the hype. It’s a problem of pure logistics. Making a game with so many different segments each with entirely unique gameplay loops is essentially like developing more than half a dozen games at once. It’s the problem Spore had - the scope was just too broad, and even with EA and Will Wright behind it, it eventually released as a pretty decent creature creator stapled to four shallow, rushed game stages.
No studio has the resources or inclination to commit to the 10-15+ year development cycle for a single game needed to fit that much scope, and even if they did, the entire game design landscape would have changed between the beginning and the end of the project, which would make major technical and design components of the game obsolete before it was even finished.
I’d put money on this game either becoming vaporware or releasing as a chaotic, disjointed mess with the depth of a puddle. I’d love to see them prove me wrong, but I just don’t see how anyone could overcome those kinds of logistical hurdles.
- Comment on What games have you put the most hours into? 1 year ago:
The most that I have proof of is Europa Universalis IV at a little over 1k hours, but I wouldn’t be surprised if my time on Guitar Hero 3 in high school surpassed that by quite a bit. I played a lot of Guitar Hero in high school…
- Comment on For me, Cyberpunk 2077 was uninteractive and has low replayablility value. 1 year ago:
I mean, sure, you’re not wrong. It’s just that cyberpunk as a genre is pretty strongly linked to anti-capitalist and anti-corporate themes, and I think a triple-A game published by a big corporation is not very likely to adhere to the spirit of the genre.
- Comment on For me, Cyberpunk 2077 was uninteractive and has low replayablility value. 1 year ago:
You know, I had heard a lot about how much Cyberpunk had improved since launch, but I still couldn’t really convince myself to try it. “Cyberpunk game made by big corporate studio” always just struck me as something of an oxymoron.
- Comment on A Prominent Accessibility Advocate Worked With Studios and Inspired Change. But She Never Actually Existed. 1 year ago:
I mean, Christianity kinda does, too, but gay Christians definitely exist. Islam and its interpretations/practices aren’t monolithic.
That’s not to say that I think she actually exists - all evidence seems to point to Coty Craven being a con artist - but “gay muslim” isn’t necessarily a red flag.
- Comment on Dutch toilets 1 year ago:
It sure does.
- Comment on The Humble Games Situation Gets Messier With Claims Of Lies And Damage Control 1 year ago:
Humble used to be an event that celebrated and showcased indie developers while at the same time raising many millions for charities. Then IGN bought it and rapidly enshittified it into a bog-standard, for-profit corporate enterprise like any other, and I’ll never forgive them for it.
Do they even give any of the profits to charity any more? If they do, I bet they only keep it around to take advantage of the tax writeoffs.
- Comment on Anon goes to the doctor 1 year ago:
This reads as satire to me I think