Games were also limited to “See if you can jump over this wall! Now see if you can do it again in a different color!”
Comment on What a feeling that was
samus12345@lemmy.world 8 months agoAnd as a result, the vast majority of games didn’t have game-breaking bugs at launch, unlike today.
FMT99@lemmy.world 8 months ago
deathbird@mander.xyz 8 months ago
Actually true. The number of (S)NES games with game-breaking bugs was near-zero. Probably because they couldn’t just patch them later.
TheKingBee@lemmy.world 8 months ago
Tell me you never bought ultima 3 without telling me you bought ultima 3…
setsneedtofeed@lemmy.world 8 months ago
I think this view has heavy survivorship bias. There were many broken or heavily bugged games shipped.
samus12345@lemmy.world 8 months ago
Survivorship bias doesn’t make sense in this context, because I actually lived then and played hundreds of games. Plenty were buggy as hell (notice I said game-breaking bugs specifically), but none were unplayable (well, not because of bugs anyway). I hear Battletoads on NES was uncompleteable 2 player, but my brother and I never made it to level 11 together to find out.