Everything? A modern internet browser is pretty resource intensive. If the game was done with a proper multiplatform game engine, maybe in Godot, and was exported to Linux, Windows, Mac and to the browser, then it would probably have a better chance to run on more devices.
Comment on Happy Wheels is now available on Steam!
popcar2@piefed.ca 3 weeks agoSo what? Why are you acting like it’s a great scam or grand conspiracy? It is the web game - now on Steam. It wasn’t advertised as anything more than just a version of the web game you can play for a few dollars. Are you upset it’s bundling Electron instead of the game being re-written in Assembly for maximum optimization? It’s a very simple game that runs on everything. Thanks for the cynical breakdown of the technology used, I guess.
cmhe@lemmy.world 3 weeks ago
popcar2@piefed.ca 3 weeks ago
If you’re on a computer that can’t run a web browser in 2026 I’m out of words honestly.
Also, Godot exported to the web would definitely run worse than a game made directly for the browser.
cmhe@lemmy.world 3 weeks ago
If you’re on a computer that can’t run a web browser in 2026 I’m out of words honestly.
You are moving the goal post here. Some people game on systems that don’t support modern browsers.
Also, Godot exported to the web would definitely run worse than a game made directly for the browser.
That depends on how the game was made. Godot exports to Wasm and WebGL, which is web assembly, and generally pretty fast. I don’t know anything about that game, but there are certainly worse ways to make games natively in the browser, which could be avoided by using a proper engine. Of course you can also write unoptimized games in Godot as well.
But a good native Godot export is certainly faster then a good web export of the same game made nativley with web technology.
popcar2@piefed.ca 3 weeks ago
You are moving the goal post here.
And you’re being pedantic. Any computer made in the last 15 years can run a browser. If your laptop can’t run a browser, you probably can’t even run Steam. Why are we even talking about this?
But a good native Godot export is certainly faster then a good web export of the same game made nativley with web technology.
I’m a Godot developer and this is wrong.
diaphragmwp@discuss.tchncs.de 3 weeks ago
You got it backwards last paragraph but yup, nothing to do.
diaphragmwp@discuss.tchncs.de 3 weeks ago
If you’re on a computer that can’t run a web browser in 2026 I’m out of words honestly.
Not everyone can afford all of your Steam Decks or whatever. I am sure there are plenty of people who have to either go do something else while a site loads or browse like this:
“Armadillos” Wikipedia page on Dillo browserObviously not running much of any browser games there, apart from web form quizzes.
Godot exported to the web would definitely run worse than a game made directly for the browser.
Yes, that’s for lazy bastards to try the game when it’s faster to install, or for little Timmy to play on a school computer.
chunes@lemmy.world 2 weeks ago
So what? Why are you acting like it’s a great scam or grand conspiracy?
Because it is one. The whole steam page should be a hyperlink to the game.
diaphragmwp@discuss.tchncs.de 3 weeks ago
Problem in question is when you have:
running all at once. You can just skip Steam and run everything else in one instance of Firefox.
Oh, and let’s not forget the “average person” will also have Spotify (literally just desktop Chrome), the Winsoft from Microdows 11 React Native start menu and the 3 macrohard background Chromium instances from different era embed APIs. Let’s not support it any further.