Comment on Happy Wheels is now available on Steam!
diaphragmwp@discuss.tchncs.de 23 hours agoYou waste a few hundred megs of disk storage and a few gigs of RAM to get the same shit as totaljerkface.com/happy_wheels.tjf but with achievements.
Was about to mention the Flash version at happy_wheels_flash.tjf but they broke it. Ran fine at least last year, I tried it.
The only good thing I see here is offline support, although someone could code it as a userscript using “service workers”. I know the totaljerkface won’t, because money. If you really want, you could just open the Newgrounds demo (featuring the Flash exclusive “Green hills” level) in desktop Ruffle. You will get bored of it after a bit but if you get a few dozen more Flash games it’s fine. Oh, and the actual Newgrounds page for it has controller support, it says so in the sidebar. One of the things advertised on Steam is controller support, so I guess that’s nothing new as well… It’s not analog, but I don’t see why anyone wouldn’t be using a dpad here anyway.
popcar2@piefed.ca 22 hours ago
So what? Why are you acting like it’s a great scam or grand conspiracy? It is the web game - now on Steam. It wasn’t advertised as anything more than just a version of the web game you can play for a few dollars. Are you upset it’s bundling Electron instead of the game being re-written in Assembly for maximum optimization? It’s a very simple game that runs on everything. Thanks for the cynical breakdown of the technology used, I guess.
cmhe@lemmy.world 21 hours ago
Everything? A modern internet browser is pretty resource intensive. If the game was done with a proper multiplatform game engine, maybe in Godot, and was exported to Linux, Windows, Mac and to the browser, then it would probably have a better chance to run on more devices.
popcar2@piefed.ca 20 hours ago
If you’re on a computer that can’t run a web browser in 2026 I’m out of words honestly.
Also, Godot exported to the web would definitely run worse than a game made directly for the browser.
cmhe@lemmy.world 20 hours ago
You are moving the goal post here. Some people game on systems that don’t support modern browsers.
That depends on how the game was made. Godot exports to Wasm and WebGL, which is web assembly, and generally pretty fast. I don’t know anything about that game, but there are certainly worse ways to make games natively in the browser, which could be avoided by using a proper engine. Of course you can also write unoptimized games in Godot as well.
But a good native Godot export is certainly faster then a good web export of the same game made nativley with web technology.
diaphragmwp@discuss.tchncs.de 20 hours ago
Not everyone can afford all of your Steam Decks or whatever. I am sure there are plenty of people who have to either go do something else while a site loads or browse like this:
“Armadillos” Wikipedia page on Dillo browser
Obviously not running much of any browser games there, apart from web form quizzes.
Yes, that’s for lazy bastards to try the game when it’s faster to install, or for little Timmy to play on a school computer.
diaphragmwp@discuss.tchncs.de 20 hours ago
Problem in question is when you have:
running all at once. You can just skip Steam and run everything else in one instance of Firefox.
Oh, and let’s not forget the “average person” will also have Spotify (literally just desktop Chrome), the Winsoft from Microdows 11 React Native start menu and the 3 macrohard background Chromium instances from different era embed APIs. Let’s not support it any further.