i knew it
Comment on Happy Wheels is now available on Steam!
diaphragmwp@discuss.tchncs.de 1 day ago
So, what is is it? The web version + a web browser shoved onto Steam? The flash version and flash player shoved onto Steam (like “Transformice”)? The mobile version?
The system requirements say “Any GPU with WebGL” which sounds like it’s the fucking web browser one, although the actual game uses a 2D canvas and not WebGL I am pretty sure.
Mwa@thelemmy.club 1 day ago
popcar2@piefed.ca 1 day ago
Why is this a problem?
diaphragmwp@discuss.tchncs.de 1 day ago
You waste a few hundred megs of disk storage and a few gigs of RAM to get the same shit as totaljerkface.com/happy_wheels.tjf but with achievements.
Was about to mention the Flash version at happy_wheels_flash.tjf but they broke it. Ran fine at least last year, I tried it.
The only good thing I see here is offline support, although someone could code it as a userscript using “service workers”. I know the totaljerkface won’t, because money. If you really want, you could just open the Newgrounds demo (featuring the Flash exclusive “Green hills” level) in desktop Ruffle. You will get bored of it after a bit but if you get a few dozen more Flash games it’s fine. Oh, and the actual Newgrounds page for it has controller support, it says so in the sidebar. One of the things advertised on Steam is controller support, so I guess that’s nothing new as well… It’s not analog, but I don’t see why anyone wouldn’t be using a dpad here anyway.
popcar2@piefed.ca 1 day ago
So what? Why are you acting like it’s a great scam or grand conspiracy? It is the web game - now on Steam. It wasn’t advertised as anything more than just a version of the web game you can play for a few dollars. Are you upset it’s bundling Electron instead of the game being re-written in Assembly for maximum optimization? It’s a very simple game that runs on everything. Thanks for the cynical breakdown of the technology used, I guess.
cmhe@lemmy.world 22 hours ago
Everything? A modern internet browser is pretty resource intensive. If the game was done with a proper multiplatform game engine, maybe in Godot, and was exported to Linux, Windows, Mac and to the browser, then it would probably have a better chance to run on more devices.
diaphragmwp@discuss.tchncs.de 22 hours ago
Problem in question is when you have:
running all at once. You can just skip Steam and run everything else in one instance of Firefox.
Oh, and let’s not forget the “average person” will also have Spotify (literally just desktop Chrome), the Winsoft from Microdows 11 React Native start menu and the 3 macrohard background Chromium instances from different era embed APIs. Let’s not support it any further.