Which is bull, because we’ve been playing games from our couches for like 40 years and there were beautiful, amazing, wonderful graphics long before the 4k propaganda.
4k is only ridiculous if you play games seated at a desk. Videogames are still ultimately a livingroom toy at their heart, and there are people who’ve graduated from game consoles to PCs and still want to play on the couch. That means distance from your TV, which means the TV has to be pretty large. Lower resolutions on a TV that size do not look good.
A_Random_Idiot@lemmy.world 5 days ago
michaelmrose@lemmy.world 5 days ago
Here is what gaming looked like 40 years ago hint it looked like dogshit but we loved it
…nintendo.com/…/7f1c647eef54f9ea832d956f6579cc47a…
Modern gaming looks fantastic in 4K.
zod000@lemmy.dbzer0.com 4 days ago
Using one of the most popular and beloved games of all time and calling it “dogshit”… that’s one way to win an argument I guess.
michaelmrose@lemmy.world 1 day ago
Ya it absolutely looks like dogshit. It was amazing at the time. I imagine that in 40 years our current games will be comparatively shit.
A_Random_Idiot@lemmy.world 4 days ago
Sure buddy.
michaelmrose@lemmy.world 4 days ago
This is what I played as a kid and now I have 4K monitors can confirm
EncryptKeeper@lemmy.world 5 days ago
I mean… no?
A_Random_Idiot@lemmy.world 5 days ago
No, I think you denying reality because of sunk cost fallacy has said enough.
EncryptKeeper@lemmy.world 5 days ago
Weapons grade copium on your part lol
hardcoreufo@lemmy.world 5 days ago
Pretty sure lots of old games still look great. Why else would there be modern pixel art games still coming out? The graphics of yore may not have been advanced but they had an art style which is more important than graphics and more than most modern AAA games.
hardcoreufo@lemmy.world 5 days ago
Ummmm 4k is way less important at couch distance compared to desk distance. Most of us don’t have TVs that occupy the same field of view from the couch as a monitor does at the desk. For example I have a 32 inch monitor at my desk 1.5 feet away and a 65 inch TV about 10 feet away. Sure the TV has 4x the viewing area but my viewing distance is more than 4x so the picture is not as crisp.
michaelmrose@lemmy.world 5 days ago
You are almost right. It depends on viewing distance as you correctly noted the given viewing distance and screen sizes its pretty easy to tell the difference between 1080p and 4K in most people’s living room especially since big ass screens are cheap and big ass houses expensive.
EncryptKeeper@lemmy.world 5 days ago
That won’t compensate enough for how low that pixel density is on that size of a TV on a video game. The subpixel aliasing will be notably worse on the TV.
Nilz@sopuli.xyz 5 days ago
The relationship between screen size and distance to viewer decides at what resolution you won’t be able to notice more detail at a higher resolution. 4K on a desktop monitor can make the same amount of sense (or not) as on a TV (or phone, or any other device with a display really).
EncryptKeeper@lemmy.world 5 days ago
That’s not true at all. 1080p on an appropriately large tv at a proper viewing distance will be far worse as those pixels are stretched out.
SpacetimeMachine@lemmy.world 4 days ago
Either I’m greatly misunderstanding you, or you have that completely backwards. The further you are from a screen the smaller the pixels are in your field of view, and the less jagged the image will look. If you are closer to your screen the easier it is to see individual pixels, thus they need to be smaller to get a smoother image.
EncryptKeeper@lemmy.world 4 days ago
You’re thinking of spatial aliasing, which can be improved by sitting further away from the screen. The problem here is temporal aliasing, which has more to do with the resolution and size of the display, and is not improved by sitting further away.
Temporal aliasing gets worse the larger individual pixels are and the lower the pixel density is, which is why it will more negatively affect the TV viewer even if they appropriately match TV size and distance.