It was probably the “gold standard” modern port of the OG DooM/DooM II/Hexen etc games. There are some other source ports made for multiplayer, some made for cranking the graphics up to 11, some made to ensure exact match to original engine behavior for speed running purposes, but GZDoom was kind of the standard the community had settled on.
There are full “boomer shooter” style indie games built off of it and the expanded features it offers, like 3D model support and greatly improved lighting. Then the lead dev went a little bonkers (I don’t know the specifics) and people forked it into this and have kept improving it.
esc@piefed.social 1 day ago
Gzdoom is an advanced modden friendly continuation of zdoom.
edgemaster72@lemmy.world 1 day ago
I feel obligated to continue the chain…
what is zdoom?
dbtng@sh.itjust.works 1 day ago
ZDOOM is the DOOM we’ve all been playing for a really long time now.
Few even remember that the original release of DOOM was not full 3D. It was 2.5 dimensions. You couldn’t look up and down or jump. In fact, that’s where rocket-jumping came from, as it was the only way to go vertical.
ZDOOM was a backport of the z-axis code from Quake back into the DOOM engine. It enabled full 3D and dramatically enhanced the game. Carmack open-sourced DOOM code first, and then a couple years later Quake was open-sourced. The community did the rest.
I’m an old DOOMer. I’m gonna download this UZDOOM and give it a whirl.
vikingtons@lemmy.world 20 hours ago
I never knew the etymology of zdoom until now. That’s really cool
BurgerBaron@quokk.au 1 day ago
An idtech 1 source port thanks to John Carmack you can do that for most of id Software game engines up until idtech 4.
jinwk00@sh.itjust.works 1 day ago
Aimed for heavily modding support to be specific
There are other source ports which tend to: