AAA titles made by corporations are the trashiest of them all
pory@lemmy.world 1 day ago
And what percent of the “games that barely make anything” are asset flips and zero-effort slop? Like, “percent of new games that are trash” is going to be very high when the barrier to entry is “pay Valve $100 once”. This is a total junk statistic.
Like, store A where you can buy 100 good games and 1000 asset flips will score 10x better on this un-metric than store B where you can buy 10000 good games and a million asset flips. And yet nobody would ever argue that store A is a better store.
brachiosaurus@mander.xyz 1 day ago
pory@lemmy.world 1 day ago
And the smallest in volume. The number of games on Steam that cost a million dollars or more to make (owned by shareholder value generators) is much lower than other types. For every one Assassin’s Creed there are ten Peaks and Slay the Spires and lower quality “real, good indie games”. And for every real, good indie game there’s a hundred asset flips and ai slop “games”.
UnderpantsWeevil@lemmy.world 13 hours ago
For every one Assassin’s Creed there are ten Peaks and Slay the Spires and lower quality “real, good indie games”.
I’ll spot you that for every Assassin’s Creed, there’s ten lower quality games. Probably closer to 100 lower quality games, tbh. But to suggest that there’s ten “Slay the Spire” games for every one AC? You’ve got to be kidding. Slay the Spire is exceptionally good as a deck-based rogue-like. I don’t know if I could find ten other games in the entire Steam store that compare properly. Absolutely in its own league.
And for every real, good indie game there’s a hundred asset flips and ai slop “games”.
Even games that aren’t asset flips or AI slop can be very hit-or-miss. There’s tons of mediocre JRPGs. There’s tons of Farmville-style endless click simulators. There’s puzzle games galore. There’s bad ports of older titles. There are games with crummy interfaces and miserable learning curves and needlessly graphic art.
I tried out Stellar Blade recently. And while I enjoyed the combat mechanics, the fundamental quality of the art was good, and the dialogue was… fine, I couldn’t get over the fact that I was piloting a woman in skin-tight lingerie against Dick and Ball monsters. Gave up inside the first chapter.
Tales of Arise had absolutely miserable writing. Monster Hunter: Stories was fun for maybe 5 hours before I’d figured out the mechanics and bored by the flat, unimpressive landscapes. Darkest Dungeon 2 failed to meaningfully improve on the original, while tossing in a bunch of extra mechanics that just made the game feel clunky.
Making a good game is hard even when you do it properly.
pory@lemmy.world 12 hours ago
Slay the Spire and lower quality but still “real” indie games. That entire gamut. The best games ever made and “uhh it’s balatro but with throwing darts”. That’s all more numerous than AAA stuff and also dwarfed in volume by porn jigsaw puzzles, asset flips, and other actual zero effort slop “games”. AAA and “real indie games” are a tiny minority of the games on steam.
Honytawk@discuss.tchncs.de 15 hours ago
Yeah, and do you think those games will be part of the 1% that make 84.5% of revenue?
No, it will be the AAA games.
pory@lemmy.world 12 hours ago
“Real games” (AAA, top tier indie, low tier indie) can easily be as low as 1-2% of “steam releases”. 12k games were published on Steam over half of this year. That would mean, if you want to care about this meaningless statistic of “x% of games drive y% of revenue”, that there’s room for over 240 “worthwhile” games to have released in 2026 without disrupting the scary 1% metric at all. Two hundred forty games this year. AAA releases are what, ten or twenty a year? Less? That’s not 1%, it’s 0.0004%. The other 99.9996% of the 1% are free to be indie games or GAAS or whatever else.
Dyskolos@lemmy.zip 1 day ago
AAA titles made by corporations
arebecame the trashiest of them allBe fair. It was better many moons ago. And still valid for (many) non-US AAA.
Honytawk@discuss.tchncs.de 15 hours ago
The only reason it was better before is because before only AAA games existed.
You couldn’t make a SNES cartridge without tons of money behind it.
Dyskolos@lemmy.zip 12 hours ago
There is more than consoles… There always were indie-games. Just maybe not on every console. I could name a ton of excellent AAA from the good-old-times.
UnderpantsWeevil@lemmy.world 13 hours ago
And yet nobody would ever argue that store A is a better store.
I would argue it. Store B is just Amazon. They’re the most successful retailer on the planet.
gandalf_der_13te@feddit.org 1 day ago
And yet nobody would ever argue that store A is a better store.
apple begs to differ
pory@lemmy.world 1 day ago
Apple’s customers don’t get a choice of stores in the first place.
CaptPretentious@lemmy.world 1 day ago
I don’t know if you consider them “asset flips” or not. But the number of anime/furry porn “puzzle” games released every single day, has to be throwing off the numbers.
gwl@lemmy.blahaj.zone 14 hours ago
An asset flip imo is anything where it’s basically identical to another game but with different art assets