That assumes every single disc buyer becomes a person that doesn’t ever buy capcom games. Given the margins lost on each physical sale (licensing fees, manufacturing, shipping, the retailer’s own markup), as long as half of those disc enjoyers become digital purchasers Capcom has already lost nothing.
Additionally, how many millions per year are spent on used Capcom game discs? If literally every used Capcom buyer stopped ever buying Capcom products, Capcom loses $0. If any percent of those used game buyers becomes willing to pay full price (or hell, digital on-sale price), that’s more money in Capcom’s pocket to offset losing true physical media diehards.
IWW4@lemmy.zip 4 days ago
But they are saving at least 5 times that by not fucking with physical discs….
Peffse@lemmy.world 4 days ago
Wow, at those rates Limited Run Games must be hemorrhaging money by selling physical media at $30 a copy.
Goodeye8@piefed.social 4 days ago
You do realize that same game costs $13 as a digital version? I can guarantee people are not going to buy a physical version of a game if it cost between $140 and $160 (assuming the same overhead as your example).
Peffse@lemmy.world 4 days ago
Where are you getting hundreds from? If a $30 sale is $13 digitally, that means the production overhead can be no more than $17 for the media… and it couldn’t be that high, because LRG needs a cut as well as the publisher and developer.