It’s not that I don’t appreciate a challenge. I used to love difficult games. I grew up in the NES era when difficulty was the only thing that kept games from being completed in 30 minutes.
But life moves on and we get busy. If I get 2-3 hours in a week to game it’s a miracle. I am not going to spend that time grinding a boss for hours.
But other difficult games may be fine. Specifically, rogelikes. Slay the Spire and Dead Cells are games that can be very difficult, but the games are designed to be taken on in short chunks with an entire run taking under an hour, whereas Souls-Like games expect a lot more time commitment.
I really enjoyed the Respawn Jedi games. They’re Souls-likes with difficulty sliders that should appease anyone.
bitjunkie@lemmy.world 3 days ago
For real, I’ve got shit to do. Old-school boss fights requiring a ridiculous degree of flawless repetition was an expression of hardware limitations at the time, not a fun feature to get nostalgic about. People can spend their time as they wish, but for my money the artificially ramped-up difficulty for its own sake is a cancer on game design, not something to develop a sense of elitism about.