tmyakal
@tmyakal@infosec.pub
- Comment on The Purpose of Difficulty | GMTK Mini 5 days ago:
Silksong feels like being thrown into the deep end
I think it feels less like a standalone game and more like high-end Hollow Knight DLC. The gameplay expects that you’ve already completely beaten and mastered the hardest parts of Hollow Knight, and expects you to pick up from there.
Maybe that would be fine if I’d been grinding the Godhome continuously for the past seven years. But I think most people haven’t been doing that.
- Comment on Clair Obscur: Expedition 33 Tops 4.4 million sales - IGN 6 days ago:
I was shocked to learn that Maelle can one-shot that superboss as well. I would not have beat him otherwise: I spent literally weeks pounding my head against the wall, trying to beat him more conventionally.
- Comment on Microsoft mandates a return to office, 3 days per week 1 week ago:
Well, yes. Businesses are run as dictatorships, not democracies. This is one of the reasons why no one who would “run a country like it’s a business” should be elected to public office.
- Comment on Hollow Knight: Silksong Sparks Debate About Difficulty and Boss Runbacks 1 week ago:
I was all-in on Hollow Knight. Beat it multiple times, including Path of Pain and the Nightmare King. But I’m struggling with Silksong.
I went back and started up Hollow Knight again just to sanity-check myself, and, yes, it’s definitely an easier game. Many fewer enemies can hit for 2 health; there’s more variety in paths in the early game, so if you hit a wall in one direction you can try another; and you get access to upgrades that actually feel impactful relatively early instead of skills that use up my magic pool that I can’t spare because I need them because I’m always one hit away from dying.
My pet theory is that Silksong is actually just exactly what they originally pitched: DLC for players that have mastered the highest skill points in Hollow Knight. And maybe that would be fine if I were coming straight into it off of the back of Godhome. But it’s been years since I was playing those areas, and my skills have atrophied. It’s okay for a DLC to expect mastery from the start, but a standalone game should have more of a curve.
- Comment on Age check 2 weeks ago:
Neither of them should’ve been punished? He was her boss, and decades older than her. He should’ve kept his pants zipped up.
- Comment on Games Where Nothing Happens (SPOILERS for various game plots) 1 month ago:
What do we think about Everybody’s Gone to the Rapture for this? There is a plot, there is a story, but you as the player have no active role in it. You don’t even see it play out in real time. You’re just there, after, looking at the holes left behind. Nothing changes from the start of the game until the end.
I absolutely loved it, but typing that out, I suddenly realize why most people thought it was really boring.
- Comment on Who got that landlord money? 1 month ago:
That 55% figure has been true of New York for decades. The ubiquity of public transit has historically offset the costs: since people aren’t making car payments, the portion of their income that would go to that gets spread across other spending.
I would be more interested to see figures in more car-oriented areas for a better apples-to-apples.
- Comment on Inflation Outpaces Wage Growth For Over 40% Of Americans 1 month ago:
Most companies have been taking it on the chin for now: eating the cost of the tariffs and taking a reduced profit to maintain prices and help foster consumer confidence while they wait and see how all the tariff negotiations actually play out.
With regards to the original question, inflation is measured across all consumer purchasing. So prices on goods (groceries, cars, computing hardware, etc) can increase significantly, but if the price on services (Netflix, restaurants, laundromats, etc) stays relatively flat, inflation ends up looking better than it feels.