No we literally don’t. When the last you went to a museum? Art is presented basically as is, and if you’re blind you will probably go to the sound based works instead of the visual mediums instead.
Comment on Three developers' different philosophies on difficulty for their games
starman2112@sh.itjust.works 2 weeks agoI mean we literally do have accessibility settings for most art lmao what do you think subtitles and sign language interpreters are
tutter@lemmy.blahaj.zone 2 weeks ago
ashenone@lemmy.ml 2 weeks ago
Sure and we have subtitles in Fromsoft games so it’s all good right?
starman2112@sh.itjust.works 2 weeks ago
Yeah maybe we should have even more accessibility settings too. Things that don’t fundamentally change the game like changing the time signature on a piece of music changes that piece of music. Like, it wouldn’t fundamentally change Bloodborne if there was an option to make Rom the Vacuous Spider take fewer hits to kill.
It wouldn’t even have to get in the way of players who enjoy spending 5 hours slashing at a blob of flesh. That’s the beauty of options! They’re optional!
ashenone@lemmy.ml 2 weeks ago
If From thought they could add difficulty settings without diminishing the vision of their game don’t you think they would? I’m not against difficulty sliders if a dev wants them. I am against difficulty sliders if devs cant or won’t do them. My point is artists should be making THEIR art and not art that caters to the most amount of people.