Comment on Fallout 5 officially in pre-production, being built on Elder Scrolls VI engine
Asafum@lemmy.world 1 week ago
“And the elder scrolls VI is built on the elder scrolls IV engine”
(Probably) Lol
Comment on Fallout 5 officially in pre-production, being built on Elder Scrolls VI engine
Asafum@lemmy.world 1 week ago
“And the elder scrolls VI is built on the elder scrolls IV engine”
(Probably) Lol
atomicbocks@sh.itjust.works 6 days ago
You aren’t totally wrong.
mnemonicmonkeys@sh.itjust.works 6 days ago
You say that as if Unreal Engine gets a ground-up rewrite for every single version.
Code gets upgraded and adapted over time. And the Creation Engine is no different.
atomicbocks@sh.itjust.works 6 days ago
I have no idea how you got that from what I said. I literally pointed it out for that reason…
Pieisawesome@lemmy.dbzer0.com 6 days ago
Yes and no. Bugs can be enshrined into core architecture where fixing bugs causes breaking changes.
Clearly their game engine is showing its age and needs some redesign. They are reaching the limits of what they can do within the current architecture.
mnemonicmonkeys@sh.itjust.works 5 days ago
Go play Starfield. The story may be bland, but they’ve crammed tons of updated tech in it, and it lived up to the claims of being the least buggy Besthesda release ever
zaphod@sopuli.xyz 5 days ago
Elder Scrolls IV used the Gamebryo engine, which is the predecessor/basis of the Creation engine.
atomicbocks@sh.itjust.works 5 days ago
That’s what the link says…