Comment on The End of Ownership. Sony’s announcement has fans worried they might never truly own their beloved games.

KindaABigDyl@programming.dev ⁨2⁩ ⁨hours⁩ ago

This is why I really want to make my own open-source console platform.

Indie developers can target it, it can have some kind of cartridges (probably flash based) which people can sell directly, and complete open-source and hackable (but with simple ways to customize, so people can buy accesssories instead of making them, if they’re not maker inclined).

If enough people could use this console, then even AAA devs might consider it.

But the problem is it has to be decently powerful while staying affordable. Traditionally consoles lose money (recouped when people buy first party titles). It’s a failed business model as evident by all these major studios moving away from it. First SEGA leaving the console market, then Nintendo making Game Key Cards, and now Sony removing physical all together.

I mean tbh, people could simply target the Raspberry Pi 3B as a standard platform for gaming. Those still go for $35 unlike the Pi 4 and Pi 5 and are capable of 2D games and limited 3D games (perfectly fine for Indie). It runs Linux which is easy enough to develop for both in direct code and from game engines (except Unreal which is annoying about it). Add some sort of “card hat” like those readers a few people have made, and it could be great for that world at least. Wrap it up into a product for like $50 with a controller and it could be something

But idk, the AAA world is gonna continue to shift from these models. At least PC is a bit better with its digital storefronts, but it’s not perfect either, and you still don’t “own” anything.

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