Thanks I suppose I forgot about Doom. So, he meant they shouldn’t focus on Doom lol.
Seriously, it isn’t like Bethesda has a long list of IP to work with here.
Other than Elder Scrolls and Fallout (which they should already be assumed to be focusing on to begin with), the only other IPs that are still alive would be DOOM and maybe Wolfenstein,
Dishonored is dead, Quake is dead, they shuttered Tango so no continuation of Hi-Fi Rush or Ghostwire, RAGE is dead.
Another Indiana Jones maybe?
cybervseas@lemmy.world 2 weeks ago
QueenMidna@lemmy.ca 2 weeks ago
Hi-fi got picked up by a different studio, didn’t it?
formergijoe@lemmy.world 2 weeks ago
Tango Gameworks and the Hi-Fi Rush IP got acquired by Krafton, who is known for publishing PUBG.
mnemonicmonkeys@sh.itjust.works 2 weeks ago
Krafton can eat a bag of dicks
Doc_Crankenstein@slrpnk.net 2 weeks ago
Not as far as I’m aware.
TheLowestStone@lemmy.world 2 weeks ago
Tango was purchased by Krafton and HiFi Rush 2 is supposedly in the works.
VitoRobles@lemmy.today 2 weeks ago
Oh is it Bethesda and ID software now? I didn’t know they merged. I knew ID software helped with Starfield, but I thought they were still separate.
Doc_Crankenstein@slrpnk.net 2 weeks ago
The Bethesda-id software-ZeniMax shit is so confusing, especially since Microsoft acquired Zenimax, and by extension Bethesda and id, in 2021.
They are “technically” separate but Bethesda is still the primary publisher of id software’s games, and thus they do fall under their umbrella.
addie@feddit.uk 2 weeks ago
Asha Sharma had this statement, in amongst the rest of it. As per Ars Technica:
Some decisions in the gaming division currently pass through “14 layers” of decision-makers, Sharma said, before promising that the new Xbox will be a “flatter organization” with “no more than 5, and where possible, 3” layers of management involved in any decision.
You’d have to think that it’s this shit that she’s pointing at. Massively excessive management certainly helps with all the design-by-committee cookie-cutter crap that’s filled with monetisation. Alas, they’ve just got rid of the really interesting studios that I’d like to see spread their wings a little.
Doc_Crankenstein@slrpnk.net 2 weeks ago
Yea, bit of a double edged sword and doubly so with who is swinging it.
Glad they see it’s a problem of structure that’s getting in the way of creation but their methods of trimming the excess has sadly closed a lot of my favorite studios.
We will never get a Prey 2 no matter what iteration it seems.
mnemonicmonkeys@sh.itjust.works 2 weeks ago
Unfortunately, Bethesda decided to spend all their time working on Starfield. The only thing they had when they revealed the ES6 trailer, was the video. And that’s because they knew they’d get lynched if they didn’t annoubce ES6
BigBananaDealer@lemmy.world 2 weeks ago
its not unfortunate that bethesda tried something new, more companies should be doing that. i do not want another sports franchise, call of duty, or far cry just churning out games ASAP with lessening quality
mnemonicmonkeys@sh.itjust.works 2 weeks ago
I get where you’re coming from, but I don’t think that was a risk. Bethesda-style games take awhile to make, and they only have gotten longer. They used to be 3 years between releases between Arena, Daggerfall, and Morrowind. Then it was 5 years between Morrowind, Oblivion and Skyrim. And now it’s been over 15 years since Skyrim. And Fallout hasn’t been much better, with Fallout 4 releasing 10 years ago.
And there’s 2 main reasons for the dearth of Bethesda releases: Bethesda really needed to split into 5 teams: 3 creative teams for their main franchises (Elder Scrolls, Fallout, and Starfield), 1 for programming (Creation Engine updates, bug fixes, etc.), and 1 for finishing (Q/A, clutter). Right now, almost everything needs to go through Todd Howard. They need to instead have Todd be in charge of 1-2 creative teams, and have other people take the reigns of the others because Todd only has so many hours in the day.
They could probably get back to releases every 3-5 years for each franchise and have enough wiggle room to take chances with delegation
BigBananaDealer@lemmy.world 2 weeks ago
for sure, but i also think with starfield overhauling the engine and then COVID happening threw a gigantic wrench into bethesda’s future. we’d have probably gotten es6 by now if not for that