omarfw@lemmy.world 3 days ago
Bungie died in 2010 with the launch of the last good Halo game. They haven’t been as good since. Their leadership have all been crooks and profit seekers. They deserve to die along with most AAA studios that have been corrupted by MBAs and shareholders.
ILikeBoobies@lemmy.ca 2 days ago
When did Reach stop being hated?
omarfw@lemmy.world 2 days ago
There are haters for every Halo game aside from the original. What matters is the player counts and halo reach had plenty of players for a long time and still does on the MCC edition.
NikkiDimes@lemmy.world 2 days ago
I’ve only played the original trilogy, but I always hear people give Reach high praise, no?
nullspace@lemmy.world 2 days ago
Reach had armor abilities and loadouts, which people hated. I thought it was a good spin on the multiplayer. Though at the time people were weary of the series continuing in that direction as opposed to being a one-off idea specific to Reach.
The single-player campaign is absolute cinema. It ends in a very Rogue One -> A New Hope sort of way.
GoatSynagogue@lemmy.world 2 days ago
Now, sure, but it was hated by a huge portion of the Halo community. Its player count was a gigantic flop compared to Halo 3.
PhoenixDog@lemmy.world 2 days ago
When was Reach hated?
ILikeBoobies@lemmy.ca 2 days ago
When it came out, it basically killed the pro scene and forced MLG to pivot to LoL which took over it’s audience.
No one liked the abilities.
PhoenixDog@lemmy.world 2 days ago
So it only affected the pro league, and not the other 99% of the online playerbase?
Poor MLG. I bet they were in tears over it. As someone who played professional Halo 3, I genuinely didn’t like the armour abilities in Reach but I certainly didn’t hate it (I was also aged out of pro play by then). But Reach was genuinely fun and the vast majority of fans loved it.
GoatSynagogue@lemmy.world 2 days ago
When it came out and had armour abilities and weapon bloom.
Mearcfara@lemmy.ml 2 days ago
And the choice to do some kind of rendition of the book, but in a semicanon way kinda. Not to mention the overly busy art style, a campaign that seemed to kind of echo ODST’s framework.
I grew up on Halo 1-ODST, and I remember Reach was a hit with the little brothers after my friends and I had moved on, and it seemed very fitting.