Presets easy, representing all possibilities with sliders hard
Comment on Femality is stored in the nipples
Kaligalis@lemmy.world 19 hours ago
I don’t get why they aren’t just making a single body with tons of sliders for all proportions and some “man” and “woman” presets which are just values for those sliders. If it was just one body, all the clothing and animations would only need to be done for one body instead of two.
What am I missing?
SCmSTR@lemmy.blahaj.zone 19 hours ago
Dozzi92@lemmy.world 19 hours ago
And not just representing them, but making it user-friendly. Women and men have “proportions” in the mind’s eye, and the base models fit those proportions, and then you make the boobs or the dong larger.
psycotica0@lemmy.ca 19 hours ago
Vaguely, because having 2 or 4 models that are static and always look good is actually a lot easier to design and test than a body that can be lots of sizes and shapes. Like, it’s more work to make an outfit 4 times than 1 time, but it’s also kinda easy work. Whereas making an outfit that can be any size and shape and still looks right and natural and doesn’t clip through itself, etc is harder.
But not impossible, so I agree if your game is going to have sliders anyway, and those sliders are going to allow extreme adjustments and not just “length of torso, circumference of boobs”, probably you’re going to have to take a lot of that into account anyway.
Even still, though, having a “bunch” of sliders can sometimes still not be enough to get from one body type to another. Like, the fact that you can’t start with the male body in most of these games and adjust your way to the female one, or vice versa, means there are properties that would need to be made adjustable that currently aren’t, in order to actually get you smoothly from one to the other.