Old-school proprietary memory cards like that generally are, because they don’t mount a filesystem in the way a modern flash drive would.
You can safely remove the card as without problem as long as there is no current write operation happening.
You often needed to switch memory card to change between games, depending which card your save was on, and people would certainly not turn the console off to do that, nor does the GameCube manual say you should.
You often needed to switch memory card to change between games, depending which card your save was on, and people would certainly not turn the console off to do that, nor does the GameCube manual say you should.
You didn’t need to turn the console off to change games? In a disc based system? Wut?
Nope. It was pretty normal for multi disc games. Once you got so far, the game would give you a “insert disc X” screen," where you’d hot swap the discs and keep playing. I remember FF on PSX doing this.
I still to this day get upset that I’ve never been able to fully okay through Legend of Dragoon because *BOTH COPIES* I managed to find in my little hometown had Disc 3s that were too scratched to be read even after multiple attempts to repair them.
You could start a game, open the lid, swap discs, reset, and play the second game (can confirm on PS1, not sure on PS2 or GC). Unlike swapping cartridges in a SNES or MegaDrive and resetting without powering down, doing this wouldn’t lead to a super weird game.
The PS1’s Monster Rancher games would give you different monsters depending on what disc you put for the game to read when it asked.
tiramichu@sh.itjust.works 3 days ago
Old-school proprietary memory cards like that generally are, because they don’t mount a filesystem in the way a modern flash drive would.
You can safely remove the card as without problem as long as there is no current write operation happening.
You often needed to switch memory card to change between games, depending which card your save was on, and people would certainly not turn the console off to do that, nor does the GameCube manual say you should.
4am@lemmy.zip 3 days ago
You didn’t need to turn the console off to change games? In a disc based system? Wut?
tophneal@sh.itjust.works 3 days ago
Nope. It was pretty normal for multi disc games. Once you got so far, the game would give you a “insert disc X” screen," where you’d hot swap the discs and keep playing. I remember FF on PSX doing this.
Macchi_the_Slime@piefed.blahaj.zone 3 days ago
I still to this day get upset that I’ve never been able to fully okay through Legend of Dragoon because *BOTH COPIES* I managed to find in my little hometown had Disc 3s that were too scratched to be read even after multiple attempts to repair them.
swab148@lemmy.dbzer0.com 3 days ago
Not to mention the games that were cool enough to let you swap in a music CD after the game loaded, so you could have your own soundtrack!
ICastFist@programming.dev 3 days ago
You could start a game, open the lid, swap discs, reset, and play the second game (can confirm on PS1, not sure on PS2 or GC). Unlike swapping cartridges in a SNES or MegaDrive and resetting without powering down, doing this wouldn’t lead to a super weird game.
The PS1’s Monster Rancher games would give you different monsters depending on what disc you put for the game to read when it asked.