All of these points only apply to cases where a game has completely closed off full-purchase options, in favor of rental-only models. As of yet, I have not seen that model exist; only constant cries of “but someday…!” in regards to Game Pass.
I used to subscribe to it, and left for other criticisms I had of it and Microsoft. But to make clear to GP’s all-time critics: It is very clear to me that Game Pass is a rental model. I am not upset at losing access to said games when the time ends. I believe the same could be said about GP’s other users. I think most of us would view any attempt to actually reach a “rental-only system” as a negative. Heck, even Xbox themselves would likely view it negatively, since the success of game pass came conjoined with a rise in spending on permanent licenses to games. They’d be throwing away free money.
The moment such a “rent-only” measure occurs, even if it’s just for one major game, many people would likely move away to services where we can choose how long we keep our games. If such a service didn’t exist due to some massive market hand, an indie developer would make it, and people would go there.
While it’s reasonable to see an option like “Rent your games!” and reply “No thanks, I don’t like renting my games”, the conclusion of “This needs to be outlawed because someday all game developers worldwide will make us rent all our games and ownership will be banned which is anticonsumer” is asinine overreach that undermines your credibility.
Agent_Karyo@piefed.world 3 weeks ago
To be honest, I don’t think the indie gaming scene will ever fully transition to his model even in the worst case scenario.
The market is basically large enough that it can support a niche being independent in terms of channel fulfilment and avoidance of console style exclusivety.
Not to mention video games are arguably much more competitive than movies or streaming shows. Often people look to a specific production with shows and movies, with games, new franchises can often build upon and expand upon existing gameplay models.
Not that I think the subscription model is good, but it is clear that there is a segment of the market that prefers this delivery approach.