Comment on Developers Were Left in the Dark About DLSS 5

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ech@lemmy.ca ⁨3⁩ ⁨hours⁩ ago

That said, theres been so much focus on how it looks. IMO, its completely overblown, especially when all of this needs to be manually configued on a game-by-game basis. Devs can tweak the settings to their own preferences, and make things more or less extreme.

It’s wild that every defense of this garbage is “Just have devs spend even more time finetuning for this.” Yes, let’s double (or more) the workload of workers that are already overworked and crunched beyond reason, all for a “feature” that looks like garbage in it’s showcase demo and is so resource intensive that very few users will be able to utilize it, if they even want to.

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