Current DLSS intent: We can only render this at like 720p with enough frames, so let’s do that and use AI anti-aliasing tricks so that when we present it at 4k, none of the jaggies are visible on-screen like they would be with raw 720p upscaling.
DLSS5 intent: Using our pile of stolen artwork neural net that we can now render at 60fps+ let’s “reimagine” the entire look of the game as we present it on screen, even if it was already running at 4k just fine.
Nibodhika@lemmy.world 7 hours ago
Because a pixelated circle being upscaled is a circle, but a pixelated circle being turned into a high definition pie is no longer a circle, and that’s especially problematic if the circle was just a cross hair or some other random circle like thing the AI thought was meant to be a pie.
Yes, both things are the same, but that’s like saying you had a tiny spider in your house and you were okay because it killed mosquitoes in your house, so you should be okay with having a colony of bats since they are also animals and eat mosquitoes. Yes, both are the same, but the scales and the amount of intrusion are completely different.
grue@lemmy.world 4 hours ago
If your training data has a pixelated circle as an input and a circle as output, your neural network will “upscale” your pixelated circle to a circle. If your training data has a pixelated circle as input and a high definition pie as output, your neural network will “upscale” your pixelated circle to a high definition pie. It’s the same algorithm in both cases.