This is, unfortunately, just typical of the gaming industry in general.
Effectively for all these game studios, everyone is on contract for the duration of the project. Once that finishes, they fire everyone and let them compete for the next contract. Because the game industry is highly competitive and having “EA” on your resume is impressive, they can get away with this behavior as they can always find more bodies to work. It allows EA to continually pay shit and have a bad working environment because people yern to do something creative.
ipkpjersi@lemmy.ml 3 hours ago
You know, a few months before I was laid off at my previous job, they did announce record-breaking year-over-year profits.
Then again, I’ve been at my current company for a few years now, and they have been announcing record-breaking year-over-year profits over the past 3 years and it’s been fine, so I guess it depends lol
Brewchin@lemmy.world 17 minutes ago
It probably does, and I doubt the difference is anything to do with you. (Beyond not sticking your head above the KPI parapet, etc).
The last place I was laid off from was notorious for a LIFO/stack policy whenever heads needed to roll. The one before that looked purely at the highest earners. And the one before that did whatever the nice vulture capitalists told them to do… or else.
None of them looked at how much you made (or retained) for the company, customer and colleague satisfaction, impact on teams or projects. Just “thought leaders” looking at spreadsheets while telling everyone that they know what they’re doing. And for the IC it’s indistinguishable from Russian roulette.