Comment on Legal action over 'unfair' Steam game store prices given go ahead

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PlzGivHugs@sh.itjust.works ⁨16⁩ ⁨hours⁩ ago

Every other storefront that has attempted to compete seems to either trip over itself by trying some anti-consumer behavior to increase short term profit(EGS, Uplay), lack discoverability features(itch), or not offer enough benefit to endure cost of change(GoG)

I’d argue that GoG also falls into the lack of discovery catagory.

That said, I’d argue that the lack of discovery isn’t just a player issue, but ties back into the other side: publishers and devs. These storefronts/launchers are unessisary middle men. A software company can run its own store, and make its own launcher. Just look at so many of the big titles over the last two decades: Minecraft, League, Tarkov, War Thunder, Roblox, and more recently Hytale. Looking at players is only half the puzzle, the other half is how these storefronts compete against each other, and even agaist direct-to-customer sales for publishers.

So, for publishers/devs, what does Steam offer?

And at what cost?

Now to compare to, lets say, GOG:

Offers:

Costs:

Because of this, its no wonder that they can’t get more of the market. Why would someone choose to sell there over Steam, or even over direct-to-consumer?

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