100% agree. I’m glad AI is democratizing the ability for the little guys like you and me to not pay artists for art.
Comment on Indie Game Awards Disqualifies Clair Obscur: Expedition 33 Due To Gen AI Usage
brucethemoose@lemmy.world 8 hours agoAnd giving studios like this an edge over AAAs. It it’s the start of negating their massive manpower advantage.
In other words, the anti-corpo angle seems well worth the “cost” of a few generations. That’s the whole point of AI protest, right? It really against the corps enshittifying stuff.
tomalley8342@lemmy.world 8 hours ago
brucethemoose@lemmy.world 8 hours ago
That’s precisely not what happened with E33.
tomalley8342@lemmy.world 8 hours ago
And little tools like that give studios like this an edge over AAAs. It’s the start of negating their massive manpower advantage.
The implication here is that you can gain manpower without hiring more men, no?
lepinkainen@lemmy.world 4 hours ago
One builder only uses hand tools, other uses power tools.
That’s the difference, nobody is hiring less people because the tools are better.
fonix232@fedia.io 7 hours ago
Oh fuck off with that sentiment. You're very well aware that that's not what happened here, nor is it what's happening in a majority of genAI usage cases. In fact in most cases it IS artists using genAI to speed up the design process.
What AI does here is allowing small teams to get art done what otherwise would eat up their budget, aka they literally couldn't afford. No artists were harmed in these cases because if AI didn't exist they simply wouldn't have been hired.
Yes, there IS a currently ongoing shift. Just like there was e.g. with the mechanic loom. Did that kill off handmade clothing? No - even today we still have artists making handmade clothing and in fact making tons more off of it, while the masses got access to cheap clothing. The initial sudden rush to the new tech is annoying and yes it exposes some people to hardships (which is why we should switch from capitalism, and start providing UBI), but it WILL balance out. Remember, the luddites were wrong at the end.
tomalley8342@lemmy.world 7 hours ago
What AI does here is allowing small teams to get art done what otherwise would eat up their budget, aka they literally couldn’t afford. No artists were harmed in these cases because if AI didn’t exist they simply wouldn’t have been hired.
That excuse can be used by big publishers as well, no?
brucethemoose@lemmy.world 7 hours ago
Oh, yes. Big publisher will do it on a huge scale.
And they’re going to get sloppy results for it. If they wanna footgun themselves, well, it’s their foot to shoot.
setsubyou@lemmy.world 5 hours ago
I’ve been programming as a hobby since I was 9. It’s also my job so I rarely finish the hobby projects anymore, but still.
On my first computer (Apple II) I was able to make a complete game as a kid that I felt was comparable to some of the commercial ones we had.
In the 1990ies I was just a teenager busy with school but I could make software that was competitive with paid products. Published some things via magazines.
In the late 90ies I made web sites with a few friends from school. Made a lot of money in teenager terms. Huge head start for university.
In the 2000s for the first time I felt that I couldn’t get anywhere close to commercial games anymore. I’m good at programming but pretty much only at that. My art skills are still on the same level as when I was a kid. Last time I used my own hand drawn art professionally was in 2007.
Games continued becoming more and more complex. They now often have incredibly detailed 3D worlds or at least an insane amount of pixel art. Big games have huge custom sound tracks. I can’t do any of that. My graphics tablets and my piano are collecting dust.
In 2025 AI would theoretically give me options again. It can cover some of my weak areas. But people hate it, so there’s no point. Indy developers now require large teams to count as indy; for a single person it’s difficult especially with limited time.
It’d be nice if the ethical issues could be fixed though. There are image models trained on proprietary data only, music models will get there too because of some recent legal settlements, but it’s not enough yet.
WalnutLum@lemmy.ml 6 hours ago
Most AAA studios at this point have in-house AIs and training, I’m not sure it’s the equalizing factor people think it is.
brucethemoose@lemmy.world 6 hours ago
An OpenAI subscription does not count.
Otherwise, yeah… but it helps them less, proportionally. AAAs still have the fundamental Issue of targeting huge audiences with bland games. Making them even more gigantic isn’t going to help much.
AAs and below can get closer to that “AAA” feel with their more focused project.