I’m talking about ones that are like one line of code being set to true instead of false etc
I don’t know how many, if any, settings matching the true/false + 1 line of code restraints even exist.
If you can change a setting, even if it’s a binary choice, someone had to think about, implement and test everything pertaining to these choices.
Depending on what kind of mechanic we’re talking about and how deeply integrated into the rest of the game this mechanic is, that could be a big task.
brygphilomena@lemmy.dbzer0.com 9 hours ago
Oh, definitely.
Fuck carry weight. Fuck inventory management.
Unless there is a serious, compelling reason and they game is about that, let me turn off micromanage shit. I want to explore the world and dungeons and not worry about whether all the loot I can pick up is worth it or to decide each and every single item whether I want it or what I need to toss to pick it up.
Credibly_Human@lemmy.world 3 hours ago
This is exactly it. I don’t understand why people would want to waste any time doing things they don’t want to do vs things they want to do when playing games. The point is fun, whatever that means to the individual.