might sharing that, i had kinda started my own recently but curious if i missed anything obvious
I just want to let you know that when I was director of production at a multimedia studio, one of the rules in my ux design “bible” was that an interface must never present an “are you sure” prompt to a Quit action. Yes there were fights over it.
IronBird@lemmy.world 18 hours ago
tal@lemmy.today 19 hours ago
Historically, it was conventional to have a “you have unsaved work” in a typical GUI application if you chose to quit, since otherwise, quit was a destructive action without confirmation.
Unless video games save on exit, you typically always have “unsaved work” in a video game, so I sort of understand where many video game devs are coming from if they’re trying to implement analogous behavior.
Krudler@lemmy.world 7 hours ago
That’s a save changes? prompt, not an are you sure? prompt.