And honestly lightweight neural nets can make for some interesting enemy behavior as well. I’ve seen a couple games using that and wouldn’t be surprised if it caught on in the future.
Comment on Indie game developers have a new sales pitch: being ‘AI free’
nogooduser@lemmy.world 10 months agoWe used to call the code that determined NPC behaviour AI.
It wasn’t AI as we know it now but it was intended to give vaguely realistic behaviour (such as taking a sensible route from A to B).
pennomi@lemmy.world 10 months ago
4am@lemmy.zip 10 months ago
Used to?
yermaw@sh.itjust.works 10 months ago
Lol gramps here thinks bots are AI skullemoji skullemoji bro