Comment on Valve announces three new products: the Steam Frame, Steam Machine and Steam Controller
baronvonj@lemmy.world 21 hours agoI have a PSVR2 and I don’t consider the capability of VR to be its failure. I have to assume it’s just that much harder and more expensive to develop for VR. Like the FPS genre is hugely successful, and that’s such a natural fit for VR.
bdonvr@thelemmy.club 19 hours ago
I think it’s just an accessibility thing. VR is expensive, and it takes people pushing through some disorientation/nausea to really enjoy it. Many will simply feel sick the first few times they try it, decide it’s not for them and leave it.
Rooster326@programming.dev 18 hours ago
You really shouldn’t push through the nausea. That’s how it gets worse.
If you start feeling sick. Put it down.
But yes. And that’s why the games are still such a limited selection compared to flat screen.
No long campaigns in VR.
bdonvr@thelemmy.club 17 hours ago
Yeah I mean push through as in they don’t keep trying
riskable@programming.dev 18 hours ago
Just place a fan on the floor in front of you. Bam! No nausea. Because now you body instinctively knows your position and orientation in the space you’re in.
It’s such a simple thing but it really works!
Rooster326@programming.dev 17 hours ago
As someone who experienced nausea. I’ve tried all kinds of tricks. They all help, just like Dramamine or those bands with the beads that 1/10 pain.
It took quite a while to get over the nausea. A lot of starting and stopping with slightly longer sessions each time.
I fully expect that most people would not be willing to do that but I received the system as a gift and I really liked it. I wish they had more longer games. I’m so tired of the games that are 30s of concept and then do it over-and-over.