Oh really? I did have fun with the Outer Worlds. Nothing too amazing, but it was fun enough to keep me invested. Parvati was also a large reason for that, I loved her character.
Comment on What's a recent game you've tried playing that isn't worth the hype?
agent_nycto@lemmy.world 7 hours ago
The Outer Worlds was so bad I had to put the controller down and abandon it. A fan made song got the feeling of “dystopian capitalism in space” better than the actual game did.
And an older one that’ll get me burned at the stake: Fallout New Vegas is the worst of the first person fallout games.
gerryflap@feddit.nl 1 hour ago
Garbagio@lemmy.zip 5 hours ago
With 2 out I thought I’d give the original one more chance. I wish I hadn’t. The story is just as bad as I remember, and the gameplay is somehow worse.
I mean the only way to talk about the story is that you’re better off just running through without thinking about it, because at every level it just fails at its messaging. It simply is what it is. What compounds that suck is that the game isn’t even that well designed of a shooter, or implemented well. The controls are gummy, your character feels weightless, and as someone almost 7 feet tall IRL I still feel like the POV is a foot too high. Guns feel boring, the skill system is unimpactful, dialog is stilted, characters are flat as cardboard, and overall the entire game just feels like you’re meant to squint at it until you forget what you’re doing and just reminisce about playing fallout. All I feel when I play is a distinct fear that I will see the seeds of Outer Worlds in games I loved as a kid before I knew to look for such flaws.
statler_waldorf@sopuli.xyz 1 hour ago
I don’t know if the story is bad, I just don’t care about any of it. Parvati’s story was cute and I liked helping her but I couldn’t tell you anyone else’s name and I was playing it yesterday.
The loot system just feels like it doesn’t matter. Maybe I screwed myself over by doing an INT based build cause my science hammer just demolishes everything.
ms_lane@lemmy.world 5 hours ago
I didn’t think it was so bad I had to stop playing, but I did stop playing one night once it got late and just never started it again, nor had the desire.
It seemed fine enough, but it just didn’t click with me I guess.
daannii@lemmy.world 5 hours ago
Well just fyi. The end missions are currently, still today, broke. So only one ending available that is regardless of whatever choices you made.
I loved the first one. I like this one but they made some bad changes.
But mostly they need to fix the mission bugs.
First one you could change the armor and weapons on the companions.
Also I really liked the vicar and Parvati. Vicar was like a snarky gay guy and I loved it. I will admit the other 3 were blah. But the new companions on OW2 are kinda bland.
I don’t really like any of them. Niles and inza had potential but wasn’t developed.
And I straight up dislike Tristan’s personality. He’s just awful.
Aza can be entertaining. If they made her more impulsive I think that could have been fun.
For instance if you take too long in negotiations and shes present. She just starts attacking people after some time limit.Or randomly attacks strangers she doesn’t like the look of.
They could have done something interesting with her.
But mostly they need to fix the damn quest bugs so I can finish the game.
ameancow@lemmy.world 21 minutes ago
I couldn’t connect with Outer Worlds either. I gave it a good shot but it didn’t give me any new feelings or enjoyment.
New Vegas was one of the best games of its type… for the time. It doesn’t hold up well on a technical level, the stories are now far less immersive and interesting because our expectations have broadly changed. It was by far the best game I had played… in 2010. A lot has changed in the intervening 15 years and now the game feels small, cramped and limited in scope, to say nothing of how dated the graphics are.
What people are really saying when they hype up New Vegas was how much the story mattered. And how you had actual choices that impacted things, something that is dreadfully absent in modern games that have to play it safe and make sure the player has exactly the experience intended. When was the last time you played a game where you could skip right to the last boss and kill him and then the game goes on and people now know what happened or can learn that you did it? It would be AMAZING with today’s technical advances to have that kind of freedom and involvement with a storyline.