But who knows, maybe it’ll be a Breath of the Wild moment for the series.
At least Zelda was already pretty close to open world with most of their entries. Metroidvanias don’t really work as open worlds as a genre
TachyonTele@piefed.social 21 hours ago
Phew im glad they showed her get off that bike Im not sure I'm confident an open world metroid would work well. But who knows, maybe it'll be a Breath of the Wild moment for the series.
But who knows, maybe it’ll be a Breath of the Wild moment for the series.
At least Zelda was already pretty close to open world with most of their entries. Metroidvanias don’t really work as open worlds as a genre
I suspect it won’t work for them, but I think the idea that they can’t work is wrong. With a really passionate and talented team, I think it could be done very well. It’d take real innovation though, unlike BotW. BotW was innovative for LoZ, but almost everything it’d done had been done before. I would say currently the closest formula they could copy is Elden Ring, and it isn’t as much of a Metroidvania as previous more enclosed entries were.
It could. I couldn't make it, but someone could make a banging open world metroid.
I doubt it'll be this game.
Metroidvanias are at their core based on having areas closed off without specific abilities, while open worlds are about having the worl not be closed off. I don’t see how you can make a game that attempts both without failing at being good in either domain
BoTW did pretty good. Prime 1 was relatively open world. In BoTW, you could get to a lot of places, but some were still semi-gated by damaging cold, damaging heat, inability to climb slippery walls. In Prime 1, you could get to a lot of places, but some were still semi-gated by damaging heat, damaging radiation, inability to climb spider ball tracks. But in both games, if you knew the tricks, you could get around those gates (though in BoTW this was intentional, in the Prime games it was not).
Given I think BOTW was just fine, I’m a little worried about Metroid 4.
I’m skeptical as well but they already restarted the game once when the original development team wasn’t producing a quality game. I suspect at worst it won’t be the worst game ever but it would be subpar for a Metroid game. Nintendo is usually pretty good at taking chances and making it work. Hell, I never thought Metroid could work in 3D and they proved me wrong. I guess my main issue is that Metroid traditionally is a cramped corridor style game, the opposite of an open world.
After Dread im skeptical Nintendo actually cares anyways. Open world Metroid on two morphballs? I'm sure corporate loved the idea.
I actually quite enjoyed Dread for what it was, imperfect as it may be.
I have 200+ hours in it. I liked it.
It's stays away from Super a lot. But... I don't even know if it's fair to compare games to super.
DoucheBagMcSwag@lemmy.dbzer0.com 22 minutes ago
I miss the curated dungeon design that we lost when Zelda went open world (no the divine beasts don’t count as dungeon’s)