You actually could have floors over floors, but the game just wouldn’t render them both at the same time.
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dan1101@lemm.ee 1 year ago
That’s cool but I don’t think the gameplay and level design will hold up very well to today’s standards. This was basically a Doom 1 type game, but with jumping and maybe full 3D? Or was it 2.5D like Doom where you couldn’t have floors over floors?
setsneedtofeed@lemmy.world 1 year ago
HeyThisIsntTheYMCA@lemmy.world 1 year ago
I remember I didn’t have a mouse and it was fucking hard
dan1101@lemm.ee 1 year ago
I used to be pretty decent with the arrow keys, but once full 3D games like Quake 2 started being standard I had to switch to mouse. I remember I switched to mouse and arrow keys for a long time, then finally want WASD.
Kolanaki@yiffit.net 1 year ago
It was more advanced than Doom, but not quite Quake levels of 3D. The level design actually does hold up pretty nicely, considering it wasn’t just random mazes, but more based on the “reality” of the setting.
setsneedtofeed@lemmy.world 1 year ago
The engine could truly have rooms over rooms, it just couldn’t render them in Dark Forces. Eventually (after Dark Forces) it was updated to make that possible.