So you’re telling me that this could disrupt the anti-cheat industry, which is currently responsible for a lot of the Windows platform lock in the gaming industry and is tied to a lot of potential security vulnerabilities because it goes to a much higher level of privilege than a reasonable user would expect a game to need? I already wish I was in the right geographic area to sign, you don’t need to sell me on it twice!
Comment on The signatures are still coming and it's already making an impact
SheeEttin@lemmy.zip 1 day ago“That stuff” is often core to the game. Any anti-cheat library, for example. On the client site, libraries like physx, bink video, and others are all proprietary and must be replaced and tested before it can be released in a working state. Few companies would release a non-functional game and let reviewers drag them through the mud for it.
Sconrad122@lemmy.world 1 day ago
mang0@lemmy.zip 1 day ago
Anti-cheat is a necessary evil for competitive online games. No one wants to play a game against cheaters since they typically have an unfair advantage. If you can’t combat cheating then you might as well not make the game since no one will want to play it. Fine by me since I don’t care for such games but I could imagine people who like playing them might prefer to play against as few cheaters as possible. What are the alternatives?
AngryCommieKender@lemmy.world 1 day ago
EvE Online doesn’t use root access anticheat software. I know it doesn’t because it runs on Linux just fine. That particular player base is the worst hive of scum and villainy that you’ll find outside of government. Clearly the anticheat software isn’t as essential as game studios would have you believe. The only major cheating I’m aware of in EvE was the BoB scandal, and that involved Devs cheating because they were Devs.
mang0@lemmy.zip 1 day ago
Can the EvE online method be applied to dissimilar games like e.g. fps games?
CeeBee_Eh@lemmy.world 1 day ago
Anti-cheat is a necessary evil for competitive online games
Client-side anti-cheat is useless. It’s not a necessary evil, it’s just evil. The minute the cheater/hacker has direct access to the system, you’ve already lost.
mang0@lemmy.zip 1 day ago
Much like every form of security measure, the intention is not to completely eliminate the possibility of an attack (which is impossible in most cases). Instead, the intention is to increase the amount of effort that’s required to make an attack.
dovahking@lemmy.world 15 hours ago
Battlefield and cod have cheaters running rampant in their official servers despite using anti cheats. They could employ a team to monitor cheating reported by players. But clearly they just don’t want to expend resources to combat that.
Ziglin@lemmy.world 1 day ago
So just don’t let them join/kick them from your server?
mang0@lemmy.zip 1 day ago
Before you can do that, you need to determine whether someone is cheating. This is the purpose of anti-cheat software.
Bravo@eviltoast.org 1 day ago
This is why code should be written to be library-agnostic. Or, rather, libraries should be written to a particular open source API standard to make library agnosticism easier.
spankmonkey@lemmy.world 1 day ago
None of those things will be affected because this isn’t about making games open source. It is about making games that have a design that allows them to potentially function indefinitely instead of allowing the companies to design them with planned obsolescence like tying single player games to server verification.