SheeEttin
@SheeEttin@lemmy.zip
- Comment on Nintendo can disable your Switch 2 for piracy in the U.S., but not in Europe, as confirmed by its EULA 20 hours ago:
Remember when one guy got thousands of people banned from Call of Duty through exploiting the anti-cheat?
- Comment on What are the best free mmorpgs for a beginner? 21 hours ago:
Do you still get the free TF2 hat in that one?
- Comment on What's a video game that can run on any sort of device?(besides doom and pong) 1 day ago:
Any sort of device? Well there must be some kind of input and output, but not necessarily any storage. I think the one that could run on the most would be one that requires only one button for input, and one LED for output, that just tests your reflexes. It would have to read out your time by counting out flashes. You could also have a Simon-like game, with pattern memorization.
- Comment on [deleted] 2 days ago:
Now that’s a name I haven’t heard in a long time!
Okay not actually that long because just the other week I was thinking about it. Sauer isn’t really in active development (recent commits, but no releases since 2020), but Quin is still working on Red Eclipse.
- Comment on Ubisoft: Microtransactions make games more fun 3 days ago:
Yeah there’s no direct quote, and I can’t find what they’re referring to. I searched the doc for “unique”, “in-game”, and “microtransactions”, and didn’t see anything that might have been the source.
- Comment on The Star Wars Outlaws flop - Guillemot blames waning interest in the franchise 4 days ago:
Star Wars rogue like? I’d play it
- Comment on BulletVPN Closes Down, Pulling The Rug on Lifetime Subscriptions 1 week ago:
Whichever is shorter. Hard to provide a service when either party doesn’t exist any more.
- Comment on This new SSD will literally self destruct if you push the big red button it comes with — Team Group posts video of data destruction in action 1 week ago:
No, it just wipes the encryption keys.
- Comment on Samsung is building a Dedicated Production Line to produce displays for Apple’s First Foldable iPhone 1 week ago:
True, but they’re certainly behind the curve on this one. I’ve seen a number of non-tech people out and about with folding phones.
- Comment on How to Prove False Statements: Practical Attacks on Fiat-Shamir 1 week ago:
Anyone got a non-pdf link?
- Comment on CVSS 10 RCE in Wing FTP exploited within 24 hours, security researchers warn 1 week ago:
Imagine being the first ones to exploit a 10.0 and getting caught almost immediately through your sheer incompetence.
- Comment on If You Want Me To Support You, Form A Union 1 week ago:
Are you helping them form unions, or just casting feces from an ivory tower?
- Comment on Stardew Valley dethrones Valve classic as Steam’s top-rated game 1 week ago:
I didn’t realize it had sold quite that many. I knew he spent a lot of time working on it, like 70 hours per week for 4.5 years, but that still works out to at least an enormous $12,000 an hour! Even if he kept at 70 hours/week for all ten years, it’s still only half that number, far greater than you or I will likely ever see.
- Comment on Stardew Valley dethrones Valve classic as Steam’s top-rated game 1 week ago:
Considering how much time he spent developing it, I doubt the profit margin is actually all that good.
- Comment on Now You Can Buy In-Game DLC And Pay It Off Later 1 week ago:
Putting everything on credit is a great plan if you expect the world to end very soon.
- Comment on Researchers Jailbreak AI by Flooding It With Bullshit Jargon 2 weeks ago:
Yes. I tried it, and it only filtered English and Chinese. If I told it to use Spanish, it didn’t get killed.
- Comment on Researchers Jailbreak AI by Flooding It With Bullshit Jargon 2 weeks ago:
No, those filters are performed by a separate system on the output text after it’s been generated.
- Comment on PC Gamer taking a jab at the industry 2 weeks ago:
- Comment on The signatures are still coming and it's already making an impact 2 weeks ago:
Yes, but that’s immediately profitable, which is why so many companies do it.
- Comment on Summer Games Done Quick 2025 started a few hours ago 2 weeks ago:
Is there much innovation happening for the old games? If not, that might be a significant factor. That, and people also tend to speedrun games after playing them for real, and more people play modern games.
- Comment on The signatures are still coming and it's already making an impact 2 weeks ago:
Bold of you to assume such spec or docs exist. Usually it’s all cowboyed and tightly coupled, with no planning for reuse.
- Comment on The signatures are still coming and it's already making an impact 2 weeks ago:
And that’s one of the big reasons companies don’t even think about open-sourcing their code.
- Comment on The signatures are still coming and it's already making an impact 2 weeks ago:
Everyone knows where the proprietary code is. It doesn’t just get merged in “by accident” unless you are a really shit developer (and to be fair some are).
Heh. You are still overestimating the average developer. Random code gets copy-pasted into files without attribution all the time. One guy might know, but if he gets moved to a different team, the new guy has no idea. That can be a ticking legal time-bomb.
- Comment on The signatures are still coming and it's already making an impact 2 weeks ago:
It doesn’t, that’s why companies rarely open-source their code. If you want to publish it you have to make sure you have all the rights to do so, you have to code in a way that’s readable for outside users, you have to make sure people can reproduce your build process, and ideally you provide support.
On the other hand, if you’re not developing the source for publication, you can leave undocumented dirty hacks, only have to make sure it builds on your machine, and include third-party proprietary code wherever you want. That’s faster and cheaper, so naturally companies will prefer it.
- Comment on The signatures are still coming and it's already making an impact 2 weeks ago:
Which is doable, but is additional time and money.
- Comment on The signatures are still coming and it's already making an impact 2 weeks ago:
“That stuff” is often core to the game. Any anti-cheat library, for example. On the client site, libraries like physx, bink video, and others are all proprietary and must be replaced and tested before it can be released in a working state. Few companies would release a non-functional game and let reviewers drag them through the mud for it.
- Comment on Statement on Stop Killing Games - VIDEOGAMES EUROPE 2 weeks ago:
To my knowledge, they have not.
- Comment on The signatures are still coming and it's already making an impact 2 weeks ago:
Let’s be real, open sourcing it isn’t “hardly any work”. All the code has to be reviewed to make sure they can legally release it, no third-party proprietary stuff.
- Comment on Hong Kong scientists 3D printing organs for transplant patients — 3D-printed respiratory tissue combined with lab-grown mini organs in new procedure 2 weeks ago:
I just had to have an organ removed, so I’m really hoping this hits the mainstream before I need it!
- Comment on [deleted] 2 weeks ago:
Text:
Subnautica 2 07.03.25 A Letter to our Community
Hello Subnauts,
We know that you have a lot of questions and concerns about the news from our publisher regarding the leadership changes at Unknown Worlds.
First, we want to take a moment to reflect on the vision and core values of exploration and discovery that have defined Subnautica from the very beginning. They have not only shaped the identity of the entire series, but they continue to guide how we think, build, and create every day. We believe strongly in those values and are dedicated to upholding them in Subnautica 2.
We’re also supporting Steve Papoutsis as he transitions into his role as CEO at Unknown Worlds. He’s already expressed his excitement to check out everything we’ve been working on and is diving into supporting our ongoing vision and journey to releasing Subnautica 2 Early Access.
When it comes to Subnautica 2, the team that has been working on the game day-to-day over the last few years remains completely unchanged. That team includes veterans of the Subnautica series, dating back to the earliest days of the original Subnautica, to the many incredible and talented developers who came aboard to help us bring our vision for Subnautica 2 to life.
The world and experience we’ve been crafting is something that we’re all extremely proud of. From the story we’re hoping to tell, to every creature (big and small), down to the tiniest rock. We want to reassure you that KRAFTON feels strongly about supporting that vision at the studio, as we continue to navigate the game toward Early Access.
Our commitment to Open Development and crafting Subnautica 2 alongside our community during Early Access hasn’t changed. We believe strongly in listening to your voices, and have already received invaluable feedback from hundreds of community members who have participated in early playtests of the game. We want to ensure, along with full support from KRAFTON, that Subnautica 2 meets the highest quality standards and delivers on your expectations.
While we work closely with Steve and get him up to speed with all the amazing work the team has already done on Subnautica 2, we also understand that it means we’ll need to ask you to remain a little patient and support us as he comes on board. An update to our schedule and more information, including the Early Access timeline, will be coming soon!
One final thing we want to address, as we’ve seen some additional concerns about it: Nothing has changed with how the game is structured. It will remain a single-player first experience, with optional co-operative multiplayer. No subscriptions. No loot boxes. No battle pass.
We want to thank you, as always, for your incredible support and enthusiasm for Subnautica 2. We’ve seen so many of your messages and well wishes for the studio and development team, and we’re all incredibly grateful for every one.
Keep Diving!